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- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\CANNERY\cannery.ZIT
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- Exported from C:\Cannery\Cannery_MSTR.max
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Textures
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 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - scriptobj_explosiontwo
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - scriptobj_explosiononeA
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - scriptobj_explosiononeB
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - scriptobj_explosiontwoA
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - scriptobj_explosiontwoB
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - AnimObj_CRANE
 NumMaterials: 11 NumFaces:  223 NumVerts:  459 - craneBODY
 NumMaterials:  3 NumFaces:  122 NumVerts:   66 - BALANCEconnector
 NumMaterials:  2 NumFaces:  116 NumVerts:  135 - craneARM
 NumMaterials:  5 NumFaces:  114 NumVerts:  140 - craneARM02
 NumMaterials:  3 NumFaces:  132 NumVerts:   68 - BALANCElength
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - roperotate
 NumMaterials:  1 NumFaces:  448 NumVerts:  228 - craneROPESCALE
 NumMaterials:  1 NumFaces:   52 NumVerts:  138 - craneHOOK
 NumMaterials:  5 NumFaces:  123 NumVerts:  141 - cranapicka03
 NumMaterials:  5 NumFaces:  123 NumVerts:  141 - cranapicka01
 NumMaterials:  1 NumFaces:  148 NumVerts:  127 - ScriptObj_aftercargo
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - animobj_door01
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - animobj_door05
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - animobj_door07
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - animobj_door08
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - animobj_door09
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - animobj_door
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_door02
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_door03
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - ScriptObj_VolSplashONE
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - ScriptObj_VolSplashTWO
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_VolSplashTHREE
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_pigeonBODIES
 NumMaterials:  1 NumFaces:  141 NumVerts:   84 - pigeonBOD01
 NumMaterials:  1 NumFaces:    7 NumVerts:    9 - pigeonLFTwing01
 NumMaterials:  1 NumFaces:    7 NumVerts:    9 - pigeonRGTwing01
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animobj_pidgeonsmokeTwo
 NumMaterials:  1 NumFaces:  141 NumVerts:   84 - pigeonBOD02
 NumMaterials:  1 NumFaces:    7 NumVerts:    9 - pigeonRGTwing02
 NumMaterials:  1 NumFaces:    7 NumVerts:    9 - pigeonLFTwing02
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animobj_pidgeonsmokeOne
 NumMaterials:  5 NumFaces: 1008 NumVerts: 1285 - ScriptObj_Aboatsmoke01
 NumMaterials:  3 NumFaces:  112 NumVerts:  151 - ScriptObj_Nanntena02
 NumMaterials:  2 NumFaces:   28 NumVerts:   28 - ScriptObj_Banntena01
 NumMaterials:  5 NumFaces: 1008 NumVerts: 1288 - ScriptObj_Aboatsmoke02
 NumMaterials:  1 NumFaces:   64 NumVerts:   68 - PropDef_IconScore
 NumMaterials:  1 NumFaces:   84 NumVerts:   98 - PropDef_IconPlant
 NumMaterials:  1 NumFaces:   94 NumVerts:  124 - PropDef_IconTime
 NumMaterials:  1 NumFaces:  212 NumVerts:  216 - PropDef_IconEditor
 NumMaterials:  1 NumFaces:  140 NumVerts:  107 - PropDef_IconBreak
 NumMaterials:  1 NumFaces:  240 NumVerts:  152 - PropDef_BubbleRXL
 NumMaterials:  1 NumFaces:  100 NumVerts:   87 - PropDef_IconTrick
 NumMaterials:  2 NumFaces:   18 NumVerts:   34 - PropDef_PowerJuiceExtend
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceRefill
 NumMaterials:  2 NumFaces:   34 NumVerts:   50 - PropDef_IconRide
 NumMaterials:  1 NumFaces:  275 NumVerts:  277 - PropDef_IconGrind
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterC
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterM
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterB
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterO
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceHalffill
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterG
 NumMaterials:  1 NumFaces:   94 NumVerts:  101 - PropDef_IconGrab
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - PropDef_Debris
 NumMaterials:  2 NumFaces:   32 NumVerts:   42 - Terrain_mast
 NumMaterials:  1 NumFaces:  176 NumVerts:  184 - Terrain_harprail01
 NumMaterials:  2 NumFaces:  101 NumVerts:  114 - Terrain_harprail05
 NumMaterials:  9 NumFaces: 1008 NumVerts:  869 - Terrain_harphull01
 NumMaterials: 11 NumFaces:  787 NumVerts:  808 - Terrain_harphull03
 NumMaterials:  1 NumFaces:  233 NumVerts:  135 - Terrain_skiprail02
 NumMaterials:  3 NumFaces:  354 NumVerts:  792 - Terrain_mastboom01
 NumMaterials:  2 NumFaces:  146 NumVerts:  108 - terrain_cancompbowl
 NumMaterials:  1 NumFaces:   96 NumVerts:  199 - terrain_boatcrates
 NumMaterials:  1 NumFaces:   14 NumVerts:   24 - terrain_cratecollision
 NumMaterials:  1 NumFaces:  124 NumVerts:  245 - Terrain_harprail03
 NumMaterials:  1 NumFaces:   14 NumVerts:   26 - terrain_cratecollision02
 NumMaterials:  1 NumFaces:   52 NumVerts:   88 - terrain_boathpoles
 NumMaterials:  2 NumFaces:  114 NumVerts:   66 - Terrain_skiprail01
 NumMaterials:  1 NumFaces:  240 NumVerts:  434 - terrain_harprail04
 NumMaterials:  1 NumFaces:   24 NumVerts:   24 - Terrain_harpoonarrow01
 NumMaterials:  1 NumFaces:    8 NumVerts:   10 - ScriptObj_harprail04
 NumMaterials:  7 NumFaces:  956 NumVerts:  932 - Terrain_harphull02
 NumMaterials:  1 NumFaces:   20 NumVerts:   34 - Terrain_plank
 NumMaterials:  2 NumFaces:  114 NumVerts:   66 - Terrain_skiprail04
 NumMaterials:  1 NumFaces:   56 NumVerts:   47 - Editobj_kicker_10EC
 NumMaterials:  1 NumFaces:   24 NumVerts:   32 - Editobj_kicker_10
 NumMaterials:  2 NumFaces:   78 NumVerts:   73 - Editobj_qpipe_15EC
 NumMaterials:  2 NumFaces:   78 NumVerts:   77 - Editobj_qpipe_15IC
 NumMaterials:  2 NumFaces:   26 NumVerts:   36 - Editobj_qpipe_15
 NumMaterials:  1 NumFaces:   78 NumVerts:   75 - Editobj_kicker_10IC
 NumMaterials:  1 NumFaces:   10 NumVerts:   18 - EditObj_vault_straight_center
 NumMaterials:  1 NumFaces:   40 NumVerts:   46 - EditObj_vault_turn_center
 NumMaterials:  1 NumFaces:   78 NumVerts:   75 - Editobj_kicker_10IC_h
 NumMaterials:  1 NumFaces:   56 NumVerts:   47 - Editobj_kicker_10EC_h
 NumMaterials:  1 NumFaces:   24 NumVerts:   32 - Editobj_kicker_10_h
 NumMaterials:  2 NumFaces:   78 NumVerts:   73 - Editobj_qpipe_15EC_h
 NumMaterials:  2 NumFaces:   78 NumVerts:   77 - Editobj_qpipe_15IC_h
 NumMaterials:  2 NumFaces:   26 NumVerts:   36 - Editobj_qpipe_15_h
 NumMaterials:  1 NumFaces:   10 NumVerts:   18 - EditObj_vault_straight_center_h
 NumMaterials:  1 NumFaces:   40 NumVerts:   46 - EditObj_vault_turn_center_h
 NumMaterials:  1 NumFaces:  512 NumVerts:  331 - Terrain_icegrid
 NumMaterials:  5 NumFaces:  142 NumVerts:  156 - Terrain_slider
 NumMaterials:  3 NumFaces:  140 NumVerts:  119 - Terrain_pisser
 NumMaterials:  4 NumFaces:  436 NumVerts:  530 - Terrain_icehouse04
 NumMaterials:  4 NumFaces:   38 NumVerts:   66 - Terrain_holomaker
 NumMaterials:  3 NumFaces:   48 NumVerts:   51 - Terrain_leftbutton
 NumMaterials:  1 NumFaces:  576 NumVerts:  459 - Terrain_guiderail
 NumMaterials:  5 NumFaces:   80 NumVerts:  120 - Terrain_hollomaker
 NumMaterials:  1 NumFaces:  402 NumVerts:  294 - Terrain_icepipe03
 NumMaterials:  1 NumFaces:  152 NumVerts:  110 - Terrain_piperla
 NumMaterials:  1 NumFaces: 1008 NumVerts:  650 - Terrain_ceiling
 NumMaterials:  4 NumFaces:  102 NumVerts:   97 - Terrain_icehydrate
 NumMaterials:  3 NumFaces:   38 NumVerts:   52 - Terrain_icehydrate01
 NumMaterials:  4 NumFaces:  102 NumVerts:   97 - Terrain_icehydrate02
 NumMaterials:  4 NumFaces:  102 NumVerts:   97 - Terrain_icehydrate03
 NumMaterials:  4 NumFaces:  102 NumVerts:   97 - Terrain_icehydrate04
 NumMaterials:  4 NumFaces:  458 NumVerts:  546 - Terrain_icehouse01
 NumMaterials:  4 NumFaces:  240 NumVerts:  311 - Terrain_icehouse02
 NumMaterials:  4 NumFaces:  240 NumVerts:  317 - Terrain_icehouse03
 NumMaterials:  4 NumFaces:  102 NumVerts:   97 - Terrain_icehydrate05
 NumMaterials:  3 NumFaces:   38 NumVerts:   52 - Terrain_icehydrate06
 NumMaterials:  4 NumFaces:  102 NumVerts:   97 - Terrain_icehydrate07
 NumMaterials:  4 NumFaces:  102 NumVerts:   97 - Terrain_icehydrate08
 NumMaterials:  4 NumFaces:  102 NumVerts:   97 - Terrain_icehydrate09
 NumMaterials:  3 NumFaces:   18 NumVerts:   20 - Terrain_doorframe
 NumMaterials:  2 NumFaces:   36 NumVerts:   42 - Terrain_rounddial02
 NumMaterials:  1 NumFaces:  174 NumVerts:  148 - Terrain_iceypipe01
 NumMaterials:  1 NumFaces:  174 NumVerts:  148 - Terrain_iceypipe02
 NumMaterials:  1 NumFaces:  120 NumVerts:  124 - Terrain_iceypipe04
 NumMaterials:  1 NumFaces:  120 NumVerts:  124 - Terrain_iceypipe05
 NumMaterials:  3 NumFaces:   32 NumVerts:   52 - Terrain_iceobjective
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - GlassDef_iceobjective
 NumMaterials:  3 NumFaces:   32 NumVerts:   52 - Terrain_iceobjective01
 NumMaterials:  2 NumFaces:  202 NumVerts:  258 - Terrain_intfan06
 NumMaterials:  2 NumFaces:  202 NumVerts:  258 - Terrain_intfan07
 NumMaterials:  2 NumFaces:  202 NumVerts:  258 - Terrain_intfan08
 NumMaterials:  2 NumFaces:  202 NumVerts:  258 - Terrain_intfan09
 NumMaterials:  2 NumFaces:  202 NumVerts:  258 - Terrain_intfan10
 NumMaterials:  2 NumFaces:  202 NumVerts:  258 - Terrain_intfan11
 NumMaterials:  2 NumFaces:  202 NumVerts:  258 - Terrain_intfan12
 NumMaterials:  2 NumFaces:  202 NumVerts:  258 - Terrain_intfan13
 NumMaterials:  4 NumFaces:   26 NumVerts:   44 - Terrain_coldamaka
 NumMaterials:  4 NumFaces:   26 NumVerts:   44 - Terrain_coldamaka01
 NumMaterials:  4 NumFaces:   26 NumVerts:   44 - Terrain_coldamaka02
 NumMaterials:  4 NumFaces:   26 NumVerts:   44 - Terrain_coldamaka03
 NumMaterials:  4 NumFaces:   26 NumVerts:   44 - Terrain_coldamaka04
 NumMaterials:  1 NumFaces:  180 NumVerts:  219 - Terrain_iceypipe07
 NumMaterials:  1 NumFaces:  180 NumVerts:  219 - Terrain_iceypipe08
 NumMaterials:  1 NumFaces:  144 NumVerts:  177 - Terrain_iceypipe09
 NumMaterials:  1 NumFaces:  144 NumVerts:  177 - Terrain_iceypipe10
 NumMaterials:  1 NumFaces:  338 NumVerts:  185 - PropDef_Matt
 NumMaterials:  1 NumFaces:  132 NumVerts:  106 - PropDef_AttFakie
 NumMaterials:  1 NumFaces:  138 NumVerts:  115 - PropDef_LockCannery
 NumMaterials:  1 NumFaces:  300 NumVerts:  295 - PropDef_KeyIndustrial

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 ScriptObj_playerone
 Panorama_
 Terrain_ergh05
 Terrain_catwalk02
 Terrain_catwalk04
 Terrain_wooddock02
 Terrain_crane platform
 Terrain_cranebase
 scriptObj_triplePipe
 Terrain_sharky
 Terrain_supportpole04
 Terrain_harpsign
 Terrain_freezerentrance
 Terrain_ofurnaceroof
 Terrain_plane25
 Terrain_entrytowers04
 Prop_telephonepole04
 Terrain_entrypowerlines06
 Prop_telephonepole14
 Prop_telephonepole21
 Terrain_entrymetalbldA02
 Terrain_entrymetalbldA03
 Terrain_ofurnace03
 Terrain_ofurnace02
 Terrain_ofurnace04
 Terrain_ofurnace06
 Terrain_ofurnwin
 Terrain_ofrig01
 Terrain_ofurnwin02
 Terrain_otunawin01
 Terrain_ofurnaceroof01
 Terrain_ofurnaceroof02
 Terrain_ofurnaceroof04
 ScriptObj_RopeRail03
 ScriptObj_RopeRail02
 Terrain_catwalkrail
 Terrain_catwalkrail02
 Terrain_catwalkrail05
 Terrain_fan04
 Terrain_catwalkrail07
 Terrain_otunadoor03
 Terrain_otunadoor04
 Terrain_tunawalledges01
 scriptObj_truckrail02
 scriptObj_truckrail03
 Terrain_tunaconvoy01
 Terrain_tunaconvoy04
 Terrain_catwalkrail11
 Terrain_catwalkrail12
 Terrain_catwalkrail14
 Terrain_catwalkrail15
 Terrain_catwalkrail16
 Terrain_catwalkrail17
 Terrain_catwalkrail19
 Terrain_RopeRail02
 Terrain_RopeRail03
 Terrain_catwalkrail24
 Terrain_catwalkrail25
 Terrain_catwalkrail26
 Terrain_catwalkrail27
 Terrain_cranerail2
 ScriptObj_RopeRail01
 Terrain_otunawin02
 Terrain_otunawin03
 Terrain_otunaroof01
 Terrain_otunaroof02
 Terrain_otunasignB
 Terrain_cranearm07
 Terrain_cranearm08
 Terrain_cranebalance01
 Terrain_otunaroof03
 Terrain_signjumprail01
 Terrain_boardjump01
 Terrain_signjumprail03
 Terrain_viztest18
 Terrain_brokenbuild
 Terrain_brokenbuild01
 Terrain_brokenbuild02
 Terrain_dockparkqp
 Terrain_dockrail01
 Terrain_dockpark01
 Terrain_palletteramp
 Terrain_cranerail01
 Terrain_cranerail05
 Terrain_cranerail07
 Terrain_cranerail08
 Terrain_stairplat09
 Terrain_cranerailB01
 Terrain_craneBrail03
 Terrain_lasun
 Terrain_docklightpole01
 scriptObj_docklightline
 Terrain_crane04
 Terrain_alleypallette03
 Terrain_alleypallette15
 Terrain_alleypallette19
 Terrain_invisgeo01
 Terrain_cranapicka
 Terrain_dockvault
 Terrain_dockparkqp12
 Prop_midcrate01
 Prop_midcrate02
 Prop_midcrate03
 Prop_midcrate04
 Prop_midcrate05
 Prop_midcrate06
 Prop_midcrate07
 Prop_midcrate08
 Prop_midcrate09
 Prop_midcrate10
 Terrain_lineholder
 Terrain_lineholder01
 scriptObj_sharkhold
 Terrain_lineholder02
 Terrain_sharkhold01
 Terrain_cranapicka04
 Terrain_ofurnwin01
 Terrain_vincegrind
 Terrain_geniusgrind
 Terrain_ofurnaceroof05
 ScriptObj_propanetrig02
 ScriptObj_propanetrig03
 Terrain_soyouknow01
 Terrain_ofrigsupporta12
 Terrain_soyouknow07
 Terrain_soyouknow08
 Terrain_soyouknow09
 Terrain_doorlight18
 Terrain_doorlight26
 Terrain_alleypowerpole
 Terrain_alleypowerpole01
 Terrain_alleypowerpole02
 Terrain_alleypowerpole04
 Terrain_powerwire02
 Terrain_alleypowerpole07
 terrain_alleypipe02
 terrain_alleysupport01
 Terrain_Powerwire01
 ScriptObj_propanetrig01
 Terrain_freezeZ
 Terrain_freezeQ
 Terrain_showup
 Prop_conveytower01
 Prop_conveytower02
 Prop_conveytower03
 Terrain_dockparkqplg
 Terrain_dockparkqplg01
 Terrain_canwood01
 Terrain_g
 Terrain_canwood02
 Terrain_g01
 Terrain_g02
 Terrain_canwood03
 Terrain_g03
 Terrain_g04
 Terrain_wooddock04
 Terrain_dockparkqp18
 Terrain_reflect_brokenbuild03
 Terrain_reflection_dockpark04
 Terrain_reflection_catwalk07
 Terrain_reflect_lasun01
 Terrain_reflect_brokenbuild04
 Prop_midcrate11
 Prop_midcrate12
 Prop_midcrate13
 Terrain_col_fortress
 Terrain_boardjump04
 Terrain_col_woodstair
 Terrain_viztest19
 Terrain_pud01
 Terrain_newdock
 Terrain_newdock2
 Terrain_shadow01
 Terrain_pillars01
 Terrain_wooddock04
 Terrain_rig01
 AnimObj_BoardWater
  AnimObj_SeaWaterTop06
  AnimObj_SeaWaterTop05
  AnimObj_SeaWaterTop07
  AnimObj_SeaWaterTop08
  AnimObj_SeaWaterTop03
  AnimObj_SeaWaterTop04
  AnimObj_SeaWaterTop02
  AnimObj_SeaWaterTop01
 Terrain_isle01
 Terrain_isle02
 Terrain_sharkscale
 Terrain_dppud2
 Terrain_gate
 Terrain_pallette06
 Dynamics_bucket01
 Dynamics_milkcrate01
 Dynamics_bucket02
 Dynamics_milkcrate02
 Dynamics_milkcrate03
 Dynamics_milkcrate04
 Dynamics_milkcrate05
 Terrain_dockparkqp19
 Terrain_farness
 Terrain_shad
 Terrain_tunawalledges
 Terrain_ofrig
 Terrain_lasun01
 Terrain_biginvis
 Terrain_wooddock01
 Terrain_woodock03
 Terrain_dockparkbox
 Terrain_pbackers02
 Terrain_pbackers
 Terrain_tunaconvoy05
 Terrain_tunaconvoy06
 Terrain_farness01
 Terrain_farness02
 Terrain_watercolide
 Dynamics_cardboard01
 Dynamics_cardboard04
 Dynamics_cardboard05
 Dynamics_bucket03
 Dynamics_bucket04
 Glass_lightbox01
 Glass_lightbox02
 Glass_lightbox03
 Dynamics_cardboard06
 Dynamics_cardboard07
 Dynamics_cardboard08
 Terrain_shad01
 Terrain_brokenbuild03
 Terrain_brokenbuild04
 Terrain_brokenbuild05
 terrain_BoxJump01
 Terrain_col_woodstair01
 ScriptObj_aftermath02
 ScriptObj_aftermath01
 Terrain_alleypowerpole08
 Terrain_extradecal
 Terrain_pillars02
 Prop_cranesupport01
 Prop_cranesupport02
 Terrain_entryroad02
 Terrain_entrywoodfence
 Terrain_entrywoodfence01
 Terrain_entrybackdirt02
 Terrain_
 terrain_grindplank
 Terrain_fecaltest
 Terrain_shadow02
 Terrain_botstair02
 Terrain_tunaupstairwell01
 Terrain_stairwellspin02
 Terrain_otunastairwall02
 Terrain_tunacatrail5
 scriptObj_tunaconveyor05
 Terrain_tunalightsrail01
 Terrain_tunaupstairwell
 Terrain_tunaupstairwell03
 Terrain_tunaupstairwell04
 Terrain_tunaupstairwell05
 Terrain_tunaupstairwell06
 Terrain_tunaupstairwell07
 Terrain_tunaupstairwell08
 Terrain_tunaupstairwell09
 Terrain_botstair08
 Terrain_tunaupstairwell18
 Terrain_otunastairwall
 Terrain_otunastairwall03
 Terrain_tunaupstairwell19
 Terrain_tunaupstairwell20
 Terrain_tunaupstairwell21
 Terrain_tunaupstairwell22
 Terrain_tunaupstairwell23
 Terrain_tunaupstairwell24
 Terrain_tunaupstairwell25
 Terrain_tunaupstairwell26
 terrain_TunaPlantWindows03
 terrain_TunaPlantWindows01
 terrain_TunaPlantWindows02
 Terrain_portal02
 scriptObj_steampipe01
 Terrain_stairwellspin04
 Terrain_tlightbulb11
 Terrain_tlightbulb12
 Dynamics_tunafish01
 Dynamics_tunafish02
 Dynamics_tunafish03
 Dynamics_tunafish04
 Dynamics_tunafish05
 Dynamics_tunafish07
 Terrain_danglelight01
 Terrain_tunawall1
 Terrain_tunablock
 Terrain_tunavats
 Terrain_tunaexpansion
 Terrain_tunashower
 Terrain_tunaspin2be01
 Terrain_tunaexpansion01
 Terrain_tunawall
 Terrain_tunawall02
 Terrain_tunacatwalk
 Terrain_tunacatrail
 Terrain_tunacatrail2
 Terrain_tunacatrail3
 Terrain_tunaconvsup07
 Terrain_tunavatpipe01
 Terrain_tunaconvpipe02
 Terrain_tunaconvpipe04
 Terrain_tunaconvpipe05
 Terrain_tunaconveyor01
 Terrain_tunaconveyor02
 Terrain_tunaconveyor03
 Terrain_tunaconvpipe06
 Terrain_tunatrus09
 Terrain_tunatrus02
 Terrain_tunatrus05
 Terrain_tunatrus01
 Terrain_tunatrus07
 Terrain_tunatrusz2
 Terrain_tunawall03
 Terrain_tunablock01
 Terrain_tunacranetrck01
 Terrain_tunaconvpipe07
 Terrain_tunaconvpipe
 Terrain_piping02
 Terrain_piping03
 Terrain_piping05
 Terrain_piping06
 Terrain_piping07
 Terrain_tunadrop
 Terrain_vatrail01
 Terrain_tunacatrail06
 Terrain_tunaconvsup13
 Terrain_tunatrus10
 Terrain_tunatrus11
 Terrain_tunatrus12
 Terrain_tunatrus13
 Terrain_tunatrus14
 Terrain_tunablock02
 Terrain_tunablock03
 Terrain_tunatrusz
 Terrain_tunatrusz01
 Terrain_tunaspin2be05
 Terrain_tunacranetrck02
 Terrain_tunaqpipez06
 Terrain_tunalinespin01
 Terrain_tunalinepole02
 Terrain_vatcontrolhook01
 Terrain_fecal
 Terrain_tunaspin2be06
 Terrain_tunalinepole03
 Terrain_controlpanel01
 Terrain_tunaline
 Terrain_metaluppole
 Terrain_woodgill06
 Terrain_woodgill13
 Terrain_woodgill17
 Terrain_portal03
 Terrain_portal01
 Terrain_waterpump
 Terrain_ferlooks
 Terrain_piping08
 Terrain_pipehold
 Terrain_pipehold02
 Terrain_controlpanel04
 Terrain_tunaqpipez07
 Terrain_hiddenagenda
 Terrain_conveyfings22
 Terrain_tunaqpipez
 Terrain_tunacutter
 Terrain_vatcontrolsup02
 Terrain_THISONE
 Terrain_coltest
 AnimObj_STACKcontrol
  animObj_HIGHchunks
   HIGHsmokeCHUNKS01
   HIGHsmokeCHUNKS02
   HIGHsmokeCHUNKS03
   HIGHsmokeCHUNKS04
   HIGHsmokeCHUNKS05
   HIGHsmokeCHUNKS06
   HIGHsmokeCHUNKS07
   HIGHsmokeCHUNKS08
  HIGHsmokstakMOVER
   HIGHsmokestack02
   HIGHsmokestack03
   HIGHsmokestack04
   HIGHsmokestack01
  LOWsmokstakMOVER
   LOWsmokestack02
   LOWsmokestack03
   LOWsmokestack04
   LOWsmokestack01
 AnimObj_shipMover
  animObj_cargodoor
   cargodoor01
   cargodoor02
   cargodoor03
   cargodoor04
   cargodoor05
   cargodoor06
  animObj_cargohull
   cargohull01
   cargohull02
   cargohull03
   cargohull04
   cargohull05
   cargohull06
  anntena01
  anntena02
  cabinrail
  cargodbrail02
  cargodbrail03
  cargofloor
  cargopipes
  cargopipes02
  cargopipes07
  cargopipes08
  cargopipes13
  cargopipes14
  cargopipes17
  cargopipes20
  cargopipes21
  controll1
  controll1b
  linertoprail
  siding01
  stairs
  cargoship01
  cargoship03
  animobj_water
  HIGHstackBASE
   animobj_stackbacksparx
   animobj_stackbacksmoke
  LOWsmokestack
   animobj_stackfrontsparx
   animobj_stackfrontsmoke
 AnimObj_RopesStatue
  ropeMAIN
   topRopeControl
    StatueMOVER
     bighead
     statueropes02
     statueropes14
    statueropes21TOPS
    statueropes26TOPS
    statueropes23TOPS
    statueropes24TOPS
 AnimObj_FireHarpoon
  harpoonhold
   harpooncannon
    harpoonscope
    harpoonarrow
     helixMOVER
      harpoonHELIX
 scriptProp_scoreKeeper
 scriptProp_DaveHelperRope
 scriptProp_DaveHelperOne
 scriptProp_DaveHelperTwo
 scriptProp_DaveHelperThree
 scriptProp_DaveHelperFour
 scriptProp_DaveHelperFive
 ScriptObj_ButtonHack
 ScriptObj_PlayerOne
 ScriptObj_buttonhack
 animObj_CutterSYNC
  tunacutterscrew20
  tunacutterscrew21
  tunacutterscrew22
  tunacutterscrew23
  tunacutterscrew24
  tunacutterscrew25
  cutterspring19
   cutterspring20
    cutterspring21
  cutterspring15
   cutterspring16
    cutterspring17
     cutterspring18
  cutterspring12
   cutterspring13
    cutterspring14
  cutterspring08
   cutterspring09
    cutterspring10
     cutterspring11
  cutterspring05
   cutterspring06
    cutterspring07
  cutterspring01
   cutterspring02
    cutterspring03
     cutterspring04
 animObj_Swordfish
  swordfish01
 AnimObj_Shovelfish
  tmechdoor01
  tmechdoor02
  tmechdoor03
  tmechdoor04
  tunafish03
  tunafish05
  tunafish06
  tunafish07
  tunafish08
  tunafish09
  tunapile
  tunafish10
  tunatrackarm
   tunaarmbox
    tunatrackwheel4
    tunatrackwheel07
    pumpA01
     pumpB01a
      tunaarmclamp
       tunashovel02
        pumpB03
         pumpA04
        tunnashovel04
       tunashovel01
        tunnashovel03
         tunafish04
        pumpB01
         pumpA02
   tunatrackwheel05
   tunatrackwheel06
 AnimObj_ControlShovel
  controlrod01
  controlrod02
   vatcontrolbox
 AnimObj_Boats
  bcanoorailbig06
  bcatjumps01
  bcatjumps18
  bcatjumps19
  bcatjumps20
  bcatjumps21
  bcatjumps22
  bcatjumps23
  bcatjumps24
  longboat07
  longboat18
  longboat19
  longboat20
  bcanoorailbig01
 AnimObj_Stacks
  stackTWO
  stackONE07
   animobj_stackthree
   animobj_stackExplodesmoke
   animobj_stackExplodesparks
   animobj_stackthree
   animobj_stackExplodesmoke
   animobj_stackExplodesparks
  stackONE05
  stackONE06
  stackONE03
  stackONE02
  stackONE04
  stackTHREEMOVER
   stackTHREE10
    stackTHREERAMP01
     animobj_stackright
     animobj_stackright
    stackTHREERAMP02
     animobj_stackleft
     animobj_stackleft
    animobj_stackone
    animobj_stackone
   stackTHREE08
   stackTHREE03
   stackTHREE02
   stackTHREE01
   stackTHREE04
 AnimObj_Propanetank
  AllPropaneMover
   propanespout
   propane01
    animobj_propanesmoke
    animobj_propanesparksBIG
    animobj_propanesparksSML
    animobj_propanesmoke
    animobj_propanesparksBIG
    animobj_propanesparksSML
   propaneholder01
   propaneholder02
 AnimObj_BarrelsRamps
  oildrumA17
  oildrumA14
  oildrumA15
  oildrumB08
  oildrumA16
  oildrumB15
  oildrumA13
  oildrumA10
  oildrumB13
  alleyQpipe02
  alleyQpipe01
  alleyQpipe03
 ScriptObj_BoatAfterCollision
 ScriptObj_BoatBeforeCollision
 ScriptObj_PropanebeforeCollision
 ScriptObj_exploA
 ScriptObj_exploB
 ScriptObj_exploC
 ScriptObj_exploD
 ScriptObj_exploE
 scriptobj_explosionone
 scriptobj_explosiontwo
 scriptobj_explosiononeA
 scriptobj_explosiononeB
 scriptobj_explosiontwoA
 scriptobj_explosiontwoB
 AnimObj_CRANE
  craneBODY
   BALANCEconnector
   craneARM
    craneARM02
     BALANCElength
     roperotate
      craneROPESCALE
       craneHOOK
  cranapicka03
  cranapicka01
 ScriptObj_aftercargo
 animobj_door01
 animobj_door05
 animobj_door07
 animobj_door08
 animobj_door09
 animobj_door
 animobj_door02
 animobj_door03
 ScriptObj_VolSplashONE
 ScriptObj_VolSplashTWO
 ScriptObj_VolSplashTHREE
 AnimObj_pigeonBODIES
  pigeonBOD01
   pigeonLFTwing01
   pigeonRGTwing01
   animobj_pidgeonsmokeTwo
  pigeonBOD02
   pigeonRGTwing02
   pigeonLFTwing02
   animobj_pidgeonsmokeOne
 ScriptObj_Aboatsmoke01
 ScriptObj_Nanntena02
 ScriptObj_Banntena01
 ScriptObj_Aboatsmoke02
 Terrain_mast
 Terrain_harprail01
 Terrain_harprail05
 Terrain_harphull01
 Terrain_harphull03
 Terrain_skiprail02
 Terrain_mastboom01
 terrain_cancompbowl
 terrain_boatcrates
 terrain_cratecollision
 Terrain_harprail03
 terrain_cratecollision02
 terrain_boathpoles
 Terrain_skiprail01
 terrain_harprail04
 Terrain_harpoonarrow01
 ScriptObj_harprail04
 Terrain_harphull02
 Terrain_plank
 Terrain_skiprail04
 Terrain_icegrid
 Terrain_slider
 Terrain_pisser
 Terrain_icehouse04
 Terrain_holomaker
 Terrain_leftbutton
 Terrain_guiderail
 Terrain_hollomaker
 Terrain_icepipe03
 Terrain_piperla
 Terrain_ceiling
 Terrain_icehydrate
 Terrain_icehydrate01
 Terrain_icehydrate02
 Terrain_icehydrate03
 Terrain_icehydrate04
 Terrain_icehouse01
 Terrain_icehouse02
 Terrain_icehouse03
 Terrain_icehydrate05
 Terrain_icehydrate06
 Terrain_icehydrate07
 Terrain_icehydrate08
 Terrain_icehydrate09
 Terrain_doorframe
 Terrain_rounddial02
 Terrain_iceypipe01
 Terrain_iceypipe02
 Terrain_iceypipe04
 Terrain_iceypipe05
 Terrain_iceobjective
 Glass_iceobjective01
 Terrain_iceobjective01
 Glass_iceobjective02
 Terrain_intfan06
 Terrain_intfan07
 Terrain_intfan08
 Terrain_intfan09
 Terrain_intfan10
 Terrain_intfan11
 Terrain_intfan12
 Terrain_intfan13
 Terrain_coldamaka
 Terrain_coldamaka01
 Terrain_coldamaka02
 Terrain_coldamaka03
 Terrain_coldamaka04
 Terrain_iceypipe07
 Terrain_iceypipe08
 Terrain_iceypipe09
 Terrain_iceypipe10

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
 Terrain_biginvis-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 Terrain_tunaconvpipe02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 propanespout-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 Terrain_harphull01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 ScriptObj_playerone-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_playerone-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 Panorama_-Low number of vertices in object (197, Optimum is > 256) 
 Terrain_ergh05-High vertex to face ratio (2.740891, Optimum is < 2.000000) - poor stripping 
 decal_ergh05-Low number of vertices in object (24, Optimum is > 256) 
 decal_ergh05-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalk04-Low number of vertices in object (146, Optimum is > 256) 
 PropDef_docksups-Low number of vertices in object (20, Optimum is > 256) 
 decal_wooddock02-Low number of vertices in object (4, Optimum is > 256) 
 Terrain_crane platform-Low number of vertices in object (154, Optimum is > 256) 
 Terrain_cranebase-Low number of vertices in object (50, Optimum is > 256) 
 scriptObj_triplePipe-Low number of vertices in object (77, Optimum is > 256) 
 Terrain_sharky-Low number of vertices in object (201, Optimum is > 256) 
 Terrain_supportpole04-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_harpsign-Low number of vertices in object (26, Optimum is > 256) 
 Terrain_harpsign-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 Terrain_freezerentrance-Low number of vertices in object (84, Optimum is > 256) 
 Terrain_entrytowers04-High vertex to face ratio (2.680672, Optimum is < 2.000000) - poor stripping 
 PropDef_telephonepole-Low number of vertices in object (69, Optimum is > 256) 
 PropDef_telephonepole-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping 
 PropDef_entrybarbfence-Low number of vertices in object (222, Optimum is > 256) 
 Terrain_entrypowerlines06-High vertex to face ratio (3.386364, Optimum is < 2.000000) - poor stripping 
 Terrain_entrymetalbldA02-High vertex to face ratio (2.086275, Optimum is < 2.000000) - poor stripping 
 Terrain_entrymetalbldA03-High vertex to face ratio (2.098639, Optimum is < 2.000000) - poor stripping 
 Terrain_ofurnace03-High vertex to face ratio (2.401515, Optimum is < 2.000000) - poor stripping 
 Terrain_ofurnace02-High vertex to face ratio (2.360902, Optimum is < 2.000000) - poor stripping 
 Terrain_ofurnace04-Low number of vertices in object (135, Optimum is > 256) 
 Terrain_ofurnace04-High vertex to face ratio (2.177083, Optimum is < 2.000000) - poor stripping 
 Terrain_ofurnace06-High vertex to face ratio (2.379032, Optimum is < 2.000000) - poor stripping 
 Terrain_ofurnwin-High vertex to face ratio (2.106383, Optimum is < 2.000000) - poor stripping 
 Terrain_ofurnwin02-High vertex to face ratio (2.117021, Optimum is < 2.000000) - poor stripping 
 Terrain_otunawin01-High vertex to face ratio (2.282520, Optimum is < 2.000000) - poor stripping 
 Terrain_ofurnaceroof01-High vertex to face ratio (2.021084, Optimum is < 2.000000) - poor stripping 
 PropDef_ofrigsupporta-Low number of vertices in object (52, Optimum is > 256) 
 PropDef_ofrigsupporta-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping 
 Terrain_ofurnaceroof04-Low number of vertices in object (198, Optimum is > 256) 
 PropDef_ofrigsupportb-Low number of vertices in object (52, Optimum is > 256) 
 PropDef_ofrigsupportb-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail-Low number of vertices in object (224, Optimum is > 256) 
 Terrain_catwalkrail-High vertex to face ratio (2.566176, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail02-High vertex to face ratio (2.577206, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail05-High vertex to face ratio (2.794495, Optimum is < 2.000000) - poor stripping 
 Terrain_fan04-High vertex to face ratio (2.314003, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail07-High vertex to face ratio (2.665914, Optimum is < 2.000000) - poor stripping 
 Terrain_otunadoor03-Low number of vertices in object (187, Optimum is > 256) 
 Terrain_otunadoor03-High vertex to face ratio (2.308824, Optimum is < 2.000000) - poor stripping 
 Terrain_otunadoor04-Low number of vertices in object (187, Optimum is > 256) 
 Terrain_otunadoor04-High vertex to face ratio (2.308824, Optimum is < 2.000000) - poor stripping 
 decal_tunawalledges01-Low number of vertices in object (62, Optimum is > 256) 
 Terrain_tunaconvoy01-High vertex to face ratio (2.761905, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaconvoy04-High vertex to face ratio (2.451327, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail11-High vertex to face ratio (2.985294, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail12-High vertex to face ratio (2.988235, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail14-High vertex to face ratio (2.985294, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail15-High vertex to face ratio (2.985294, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail16-High vertex to face ratio (2.985294, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail17-High vertex to face ratio (3.001631, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail19-High vertex to face ratio (2.985294, Optimum is < 2.000000) - poor stripping 
 Terrain_RopeRail02-Low number of vertices in object (227, Optimum is > 256) 
 Terrain_RopeRail03-Low number of vertices in object (148, Optimum is > 256) 
 Terrain_catwalkrail24-High vertex to face ratio (2.345041, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail25-High vertex to face ratio (2.570588, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail26-High vertex to face ratio (2.570588, Optimum is < 2.000000) - poor stripping 
 Terrain_catwalkrail27-High vertex to face ratio (2.985465, Optimum is < 2.000000) - poor stripping 
 Terrain_cranerail2-Low number of vertices in object (212, Optimum is > 256) 
 Terrain_otunawin02-High vertex to face ratio (2.282520, Optimum is < 2.000000) - poor stripping 
 Terrain_otunawin03-High vertex to face ratio (2.277439, Optimum is < 2.000000) - poor stripping 
 Terrain_otunasignB-Low number of vertices in object (253, Optimum is > 256) 
 Terrain_otunasignB-High vertex to face ratio (2.060440, Optimum is < 2.000000) - poor stripping 
 Terrain_cranearm07-Low number of vertices in object (200, Optimum is > 256) 
 Terrain_cranearm07-High vertex to face ratio (2.439655, Optimum is < 2.000000) - poor stripping 
 Terrain_cranearm08-Low number of vertices in object (184, Optimum is > 256) 
 Terrain_cranearm08-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 Terrain_signjumprail01-Low number of vertices in object (179, Optimum is > 256) 
 Terrain_signjumprail01-High vertex to face ratio (4.383562, Optimum is < 2.000000) - poor stripping 
 Terrain_boardjump01-Low number of vertices in object (33, Optimum is > 256) 
 Terrain_boardjump01-High vertex to face ratio (3.125000, Optimum is < 2.000000) - poor stripping 
 Terrain_signjumprail03-Low number of vertices in object (112, Optimum is > 256) 
 Terrain_signjumprail03-High vertex to face ratio (4.255319, Optimum is < 2.000000) - poor stripping 
 Terrain_viztest18-Low number of vertices in object (106, Optimum is > 256) 
 Terrain_viztest18-High vertex to face ratio (2.870370, Optimum is < 2.000000) - poor stripping 
 Terrain_brokenbuild-High vertex to face ratio (2.120219, Optimum is < 2.000000) - poor stripping 
 decal_brokenbuild-Low number of vertices in object (16, Optimum is > 256) 
 Terrain_brokenbuild01-Low number of vertices in object (83, Optimum is > 256) 
 decal_brokenbuild01-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_brokenbuild02-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping 
 decal_brokenbuild02-Low number of vertices in object (24, Optimum is > 256) 
 Terrain_dockparkqp-High vertex to face ratio (2.256732, Optimum is < 2.000000) - poor stripping 
 PropDef_smallbox-Low number of vertices in object (20, Optimum is > 256) 
 Terrain_dockrail01-Low number of vertices in object (146, Optimum is > 256) 
 Terrain_dockrail01-High vertex to face ratio (2.140000, Optimum is < 2.000000) - poor stripping 
 PropDef_pallette-Low number of vertices in object (20, Optimum is > 256) 
 PropDef_pallette-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 PropDef_oildrumA-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_oildrumB-Low number of vertices in object (34, Optimum is > 256) 
 Terrain_dockpark01-High vertex to face ratio (2.202952, Optimum is < 2.000000) - poor stripping 
 Terrain_palletteramp-Low number of vertices in object (161, Optimum is > 256) 
 Terrain_palletteramp-High vertex to face ratio (2.551020, Optimum is < 2.000000) - poor stripping 
 Terrain_cranerail01-Low number of vertices in object (203, Optimum is > 256) 
 Terrain_cranerail05-Low number of vertices in object (205, Optimum is > 256) 
 Terrain_cranerail07-Low number of vertices in object (70, Optimum is > 256) 
 Terrain_cranerail08-Low number of vertices in object (63, Optimum is > 256) 
 Terrain_stairplat09-Low number of vertices in object (83, Optimum is > 256) 
 Terrain_stairplat09-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping 
 Terrain_cranerailB01-Low number of vertices in object (173, Optimum is > 256) 
 Terrain_craneBrail03-Low number of vertices in object (28, Optimum is > 256) 
 Terrain_lasun-High vertex to face ratio (2.430769, Optimum is < 2.000000) - poor stripping 
 decal_lasun-Low number of vertices in object (32, Optimum is > 256) 
 Terrain_docklightpole01-Low number of vertices in object (88, Optimum is > 256) 
 Terrain_docklightpole01-High vertex to face ratio (2.078125, Optimum is < 2.000000) - poor stripping 
 scriptObj_docklightline-Low number of vertices in object (96, Optimum is > 256) 
 GlassDef_lightbox-Low number of vertices in object (96, Optimum is > 256) 
 GlassDef_lightbox-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping 
 Terrain_crane04-High vertex to face ratio (2.349398, Optimum is < 2.000000) - poor stripping 
 Terrain_alleypallette03-High vertex to face ratio (2.854430, Optimum is < 2.000000) - poor stripping 
 collision_alleypallette03-Low number of vertices in object (26, Optimum is > 256) 
 Terrain_alleypallette15-Low number of vertices in object (116, Optimum is > 256) 
 Terrain_alleypallette15-High vertex to face ratio (2.931034, Optimum is < 2.000000) - poor stripping 
 collision_alleypallette15-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_alleypallette19-Low number of vertices in object (92, Optimum is > 256) 
 Terrain_alleypallette19-High vertex to face ratio (2.956522, Optimum is < 2.000000) - poor stripping 
 collision_alleypallette19-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_invisgeo01-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_invisgeo01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Terrain_cranapicka-Low number of vertices in object (238, Optimum is > 256) 
 Terrain_cranapicka-High vertex to face ratio (2.356250, Optimum is < 2.000000) - poor stripping 
 Terrain_dockvault-Low number of vertices in object (28, Optimum is > 256) 
 Terrain_dockvault-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping 
 Terrain_dockparkqp12-Low number of vertices in object (62, Optimum is > 256) 
 PropDef_midcrate-High vertex to face ratio (2.357895, Optimum is < 2.000000) - poor stripping 
 collision_midcrate-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_lineholder-Low number of vertices in object (20, Optimum is > 256) 
 Terrain_lineholder-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 Terrain_lineholder01-Low number of vertices in object (8, Optimum is > 256) 
 scriptObj_sharkhold-Low number of vertices in object (196, Optimum is > 256) 
 scriptObj_sharkhold-High vertex to face ratio (2.168919, Optimum is < 2.000000) - poor stripping 
 Terrain_lineholder02-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_sharkhold01-Low number of vertices in object (188, Optimum is > 256) 
 Terrain_sharkhold01-High vertex to face ratio (2.507576, Optimum is < 2.000000) - poor stripping 
 Terrain_cranapicka04-Low number of vertices in object (188, Optimum is > 256) 
 Terrain_cranapicka04-High vertex to face ratio (2.126761, Optimum is < 2.000000) - poor stripping 
 Terrain_ofurnwin01-Low number of vertices in object (131, Optimum is > 256) 
 Terrain_ofurnwin01-High vertex to face ratio (2.063830, Optimum is < 2.000000) - poor stripping 
 Terrain_vincegrind-Low number of vertices in object (152, Optimum is > 256) 
 Terrain_geniusgrind-Low number of vertices in object (244, Optimum is > 256) 
 Terrain_geniusgrind-High vertex to face ratio (2.103659, Optimum is < 2.000000) - poor stripping 
 ScriptObj_propanetrig02-Low number of vertices in object (40, Optimum is > 256) 
 ScriptObj_propanetrig03-Low number of vertices in object (39, Optimum is > 256) 
 Terrain_soyouknow01-Low number of vertices in object (56, Optimum is > 256) 
 Terrain_soyouknow01-High vertex to face ratio (2.113636, Optimum is < 2.000000) - poor stripping 
 Terrain_ofrigsupporta12-High vertex to face ratio (2.993590, Optimum is < 2.000000) - poor stripping 
 Terrain_soyouknow07-Low number of vertices in object (28, Optimum is > 256) 
 Terrain_soyouknow07-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping 
 Terrain_soyouknow08-Low number of vertices in object (56, Optimum is > 256) 
 Terrain_soyouknow08-High vertex to face ratio (2.113636, Optimum is < 2.000000) - poor stripping 
 Terrain_soyouknow09-Low number of vertices in object (28, Optimum is > 256) 
 Terrain_soyouknow09-High vertex to face ratio (2.045455, Optimum is < 2.000000) - poor stripping 
 Terrain_doorlight18-Low number of vertices in object (200, Optimum is > 256) 
 Terrain_doorlight18-High vertex to face ratio (2.980000, Optimum is < 2.000000) - poor stripping 
 Terrain_doorlight26-Low number of vertices in object (60, Optimum is > 256) 
 Terrain_doorlight26-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping 
 Terrain_alleypowerpole-Low number of vertices in object (20, Optimum is > 256) 
 Terrain_alleypowerpole-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 Terrain_alleypowerpole01-Low number of vertices in object (20, Optimum is > 256) 
 Terrain_alleypowerpole01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 Terrain_alleypowerpole02-Low number of vertices in object (20, Optimum is > 256) 
 Terrain_alleypowerpole02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 Terrain_alleypowerpole04-Low number of vertices in object (20, Optimum is > 256) 
 Terrain_alleypowerpole04-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 Terrain_powerwire02-Low number of vertices in object (109, Optimum is > 256) 
 Terrain_alleypowerpole07-Low number of vertices in object (20, Optimum is > 256) 
 Terrain_alleypowerpole07-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_alleypipe02-Low number of vertices in object (160, Optimum is > 256) 
 terrain_alleysupport01-Low number of vertices in object (60, Optimum is > 256) 
 terrain_alleysupport01-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping 
 Terrain_Powerwire01-Low number of vertices in object (139, Optimum is > 256) 
 ScriptObj_propanetrig01-Low number of vertices in object (78, Optimum is > 256) 
 Terrain_freezeZ-Low number of vertices in object (84, Optimum is > 256) 
 Terrain_freezeQ-Low number of vertices in object (64, Optimum is > 256) 
 Terrain_freezeQ-High vertex to face ratio (2.527778, Optimum is < 2.000000) - poor stripping 
 Terrain_showup-Low number of vertices in object (178, Optimum is > 256) 
 PropDef_conveytower-Low number of vertices in object (240, Optimum is > 256) 
 PropDef_conveytower-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 collision_conveytower-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_dockparkqplg-Low number of vertices in object (81, Optimum is > 256) 
 Terrain_dockparkqplg01-Low number of vertices in object (104, Optimum is > 256) 
 Terrain_dockparkqplg01-High vertex to face ratio (2.234568, Optimum is < 2.000000) - poor stripping 
 Terrain_canwood01-Low number of vertices in object (80, Optimum is > 256) 
 Terrain_canwood01-High vertex to face ratio (2.089286, Optimum is < 2.000000) - poor stripping 
 Terrain_g-Low number of vertices in object (40, Optimum is > 256) 
 Terrain_g-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Terrain_canwood02-Low number of vertices in object (80, Optimum is > 256) 
 Terrain_canwood02-High vertex to face ratio (2.089286, Optimum is < 2.000000) - poor stripping 
 Terrain_g01-Low number of vertices in object (40, Optimum is > 256) 
 Terrain_g01-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Terrain_g02-Low number of vertices in object (40, Optimum is > 256) 
 Terrain_g02-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Terrain_canwood03-Low number of vertices in object (240, Optimum is > 256) 
 Terrain_canwood03-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 Terrain_g03-Low number of vertices in object (40, Optimum is > 256) 
 Terrain_g03-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Terrain_g04-Low number of vertices in object (40, Optimum is > 256) 
 Terrain_g04-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 PropDef_cranesupport-High vertex to face ratio (2.517663, Optimum is < 2.000000) - poor stripping 
 Terrain_dockparkqp18-Low number of vertices in object (62, Optimum is > 256) 
 Terrain_reflection_dockpark04-Low number of vertices in object (147, Optimum is > 256) 
 Terrain_reflect_lasun01-Low number of vertices in object (194, Optimum is > 256) 
 Terrain_reflect_lasun01-High vertex to face ratio (2.468966, Optimum is < 2.000000) - poor stripping 
 Terrain_col_fortress-Low number of vertices in object (34, Optimum is > 256) 
 Terrain_col_fortress-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping 
 Terrain_boardjump04-Low number of vertices in object (33, Optimum is > 256) 
 Terrain_boardjump04-High vertex to face ratio (3.125000, Optimum is < 2.000000) - poor stripping 
 Terrain_col_woodstair-Low number of vertices in object (35, Optimum is > 256) 
 Terrain_col_woodstair-High vertex to face ratio (2.789474, Optimum is < 2.000000) - poor stripping 
 Terrain_viztest19-Low number of vertices in object (108, Optimum is > 256) 
 Terrain_viztest19-High vertex to face ratio (2.925926, Optimum is < 2.000000) - poor stripping 
 Terrain_pud01-Low number of vertices in object (32, Optimum is > 256) 
 Terrain_pud01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 decal_newdock-Low number of vertices in object (18, Optimum is > 256) 
 decal_newdock-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping 
 decal_newdock2-Low number of vertices in object (8, Optimum is > 256) 
 decal_newdock2-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Terrain_shadow01-Low number of vertices in object (147, Optimum is > 256) 
 Terrain_pillars01-Low number of vertices in object (63, Optimum is > 256) 
 Terrain_pillars01-High vertex to face ratio (2.475000, Optimum is < 2.000000) - poor stripping 
 Terrain_rig01-Low number of vertices in object (48, Optimum is > 256) 
 Terrain_rig01-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 AnimObj_BoardWater-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_isle01-Low number of vertices in object (156, Optimum is > 256) 
 Terrain_isle02-Low number of vertices in object (168, Optimum is > 256) 
 Terrain_sharkscale-Low number of vertices in object (124, Optimum is > 256) 
 Terrain_sharkscale-High vertex to face ratio (2.214286, Optimum is < 2.000000) - poor stripping 
 Terrain_dppud2-Low number of vertices in object (56, Optimum is > 256) 
 Terrain_dppud2-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 Terrain_gate-Low number of vertices in object (47, Optimum is > 256) 
 Terrain_gate-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping 
 Terrain_pallette06-High vertex to face ratio (2.993939, Optimum is < 2.000000) - poor stripping 
 collision_pbackers02-Low number of vertices in object (28, Optimum is > 256) 
 collision_pbackers02-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_bucket-Low number of vertices in object (27, Optimum is > 256) 
 DynamicsDef_bucket-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_cardboard-Low number of vertices in object (24, Optimum is > 256) 
 DynamicsDef_cardboard-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_milkcrate-Low number of vertices in object (20, Optimum is > 256) 
 DynamicsDef_milkcrate-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 Terrain_dockparkqp19-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 decal_tunawalledges-Low number of vertices in object (20, Optimum is > 256) 
 Terrain_ofrig-Low number of vertices in object (100, Optimum is > 256) 
 Terrain_lasun01-High vertex to face ratio (2.337449, Optimum is < 2.000000) - poor stripping 
 decal_lasun01-Low number of vertices in object (32, Optimum is > 256) 
 Terrain_biginvis-Low number of vertices in object (4, Optimum is > 256) 
 decal_woddock01-Low number of vertices in object (14, Optimum is > 256) 
 decal_woddock01-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 Terrain_woodock03-High vertex to face ratio (2.001767, Optimum is < 2.000000) - poor stripping 
 decal_woodock03-Low number of vertices in object (10, Optimum is > 256) 
 Terrain_dockparkbox-High vertex to face ratio (2.703125, Optimum is < 2.000000) - poor stripping 
 collision_dockparkbox-Low number of vertices in object (52, Optimum is > 256) 
 collision_dockparkbox-High vertex to face ratio (2.633333, Optimum is < 2.000000) - poor stripping 
 Terrain_pbackers02-High vertex to face ratio (2.987500, Optimum is < 2.000000) - poor stripping 
 collision_pbackers02-Low number of vertices in object (69, Optimum is > 256) 
 collision_pbackers02-High vertex to face ratio (3.645161, Optimum is < 2.000000) - poor stripping 
 Terrain_pbackers-High vertex to face ratio (2.987500, Optimum is < 2.000000) - poor stripping 
 collision_pbackers-Low number of vertices in object (70, Optimum is > 256) 
 collision_pbackers-High vertex to face ratio (3.838710, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaconvoy05-High vertex to face ratio (2.357895, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaconvoy06-High vertex to face ratio (2.357895, Optimum is < 2.000000) - poor stripping 
 Terrain_farness02-High vertex to face ratio (2.161677, Optimum is < 2.000000) - poor stripping 
 Terrain_watercolide-Low number of vertices in object (25, Optimum is > 256) 
 Terrain_brokenbuild03-Low number of vertices in object (185, Optimum is > 256) 
 decal_brokenbuild03-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_brokenbuild04-Low number of vertices in object (209, Optimum is > 256) 
 decal_brokenbuild04-Low number of vertices in object (16, Optimum is > 256) 
 Terrain_brokenbuild05-Low number of vertices in object (88, Optimum is > 256) 
 terrain_BoxJump01-Low number of vertices in object (80, Optimum is > 256) 
 terrain_BoxJump01-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 collision_BoxJump01-Low number of vertices in object (10, Optimum is > 256) 
 Terrain_col_woodstair01-Low number of vertices in object (35, Optimum is > 256) 
 Terrain_col_woodstair01-High vertex to face ratio (2.789474, Optimum is < 2.000000) - poor stripping 
 ScriptObj_aftermath02-High vertex to face ratio (2.117117, Optimum is < 2.000000) - poor stripping 
 ScriptObj_aftermath01-Low number of vertices in object (208, Optimum is > 256) 
 ScriptObj_aftermath01-High vertex to face ratio (2.415385, Optimum is < 2.000000) - poor stripping 
 Terrain_alleypowerpole08-Low number of vertices in object (20, Optimum is > 256) 
 Terrain_alleypowerpole08-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 Terrain_extradecal-Low number of vertices in object (44, Optimum is > 256) 
 Terrain_extradecal-High vertex to face ratio (2.392857, Optimum is < 2.000000) - poor stripping 
 Terrain_pillars02-Low number of vertices in object (63, Optimum is > 256) 
 Terrain_pillars02-High vertex to face ratio (2.475000, Optimum is < 2.000000) - poor stripping 
 Terrain_entrywoodfence-Low number of vertices in object (16, Optimum is > 256) 
 Terrain_entrywoodfence-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 Terrain_entrywoodfence01-Low number of vertices in object (12, Optimum is > 256) 
 Terrain_entrywoodfence01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 Terrain_entrybackdirt02-Low number of vertices in object (84, Optimum is > 256) 
 Terrain_entrybackdirt02-High vertex to face ratio (2.028169, Optimum is < 2.000000) - poor stripping 
 Terrain_-Low number of vertices in object (114, Optimum is > 256) 
 Terrain_-High vertex to face ratio (2.010526, Optimum is < 2.000000) - poor stripping 
 terrain_grindplank-Low number of vertices in object (26, Optimum is > 256) 
 terrain_grindplank-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping 
 Terrain_fecaltest-Low number of vertices in object (50, Optimum is > 256) 
 Terrain_fecaltest-High vertex to face ratio (2.531250, Optimum is < 2.000000) - poor stripping 
 Terrain_shadow02-Low number of vertices in object (84, Optimum is > 256) 
 Terrain_botstair02-Low number of vertices in object (194, Optimum is > 256) 
 Terrain_botstair02-High vertex to face ratio (2.820000, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell01-Low number of vertices in object (42, Optimum is > 256) 
 Terrain_tunaupstairwell01-High vertex to face ratio (2.027778, Optimum is < 2.000000) - poor stripping 
 Terrain_stairwellspin02-Low number of vertices in object (96, Optimum is > 256) 
 Terrain_stairwellspin02-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 Terrain_tunacatrail5-Low number of vertices in object (46, Optimum is > 256) 
 Terrain_tunacatrail5-High vertex to face ratio (2.176471, Optimum is < 2.000000) - poor stripping 
 scriptObj_tunaconveyor05-High vertex to face ratio (2.535014, Optimum is < 2.000000) - poor stripping 
 Terrain_tunalightsrail01-High vertex to face ratio (2.943750, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell-Low number of vertices in object (98, Optimum is > 256) 
 Terrain_tunaupstairwell-High vertex to face ratio (2.722222, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell03-Low number of vertices in object (134, Optimum is > 256) 
 Terrain_tunaupstairwell04-Low number of vertices in object (91, Optimum is > 256) 
 Terrain_tunaupstairwell04-High vertex to face ratio (2.370370, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell05-Low number of vertices in object (40, Optimum is > 256) 
 Terrain_tunaupstairwell05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell06-Low number of vertices in object (42, Optimum is > 256) 
 Terrain_tunaupstairwell06-High vertex to face ratio (2.031250, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell07-Low number of vertices in object (32, Optimum is > 256) 
 Terrain_tunaupstairwell07-High vertex to face ratio (2.041667, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell08-Low number of vertices in object (41, Optimum is > 256) 
 Terrain_tunaupstairwell08-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell09-High vertex to face ratio (2.898649, Optimum is < 2.000000) - poor stripping 
 Terrain_botstair08-Low number of vertices in object (194, Optimum is > 256) 
 Terrain_botstair08-High vertex to face ratio (2.830000, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell18-High vertex to face ratio (2.945946, Optimum is < 2.000000) - poor stripping 
 Terrain_otunastairwall-Low number of vertices in object (118, Optimum is > 256) 
 Terrain_otunastairwall03-Low number of vertices in object (114, Optimum is > 256) 
 Terrain_tunaupstairwell19-Low number of vertices in object (92, Optimum is > 256) 
 Terrain_tunaupstairwell19-High vertex to face ratio (2.481481, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell20-Low number of vertices in object (98, Optimum is > 256) 
 Terrain_tunaupstairwell20-High vertex to face ratio (2.796296, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell21-Low number of vertices in object (142, Optimum is > 256) 
 Terrain_tunaupstairwell21-High vertex to face ratio (2.064815, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell22-Low number of vertices in object (42, Optimum is > 256) 
 Terrain_tunaupstairwell22-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell23-Low number of vertices in object (40, Optimum is > 256) 
 Terrain_tunaupstairwell23-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaupstairwell24-Low number of vertices in object (42, Optimum is > 256) 
 Terrain_tunaupstairwell25-Low number of vertices in object (32, Optimum is > 256) 
 Terrain_tunaupstairwell26-Low number of vertices in object (41, Optimum is > 256) 
 Terrain_tunaupstairwell26-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 terrain_TunaPlantWindows03-High vertex to face ratio (2.931373, Optimum is < 2.000000) - poor stripping 
 terrain_TunaPlantWindows01-High vertex to face ratio (2.917647, Optimum is < 2.000000) - poor stripping 
 terrain_TunaPlantWindows02-High vertex to face ratio (2.917647, Optimum is < 2.000000) - poor stripping 
 Terrain_portal02-Low number of vertices in object (82, Optimum is > 256) 
 Terrain_portal02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 scriptObj_steampipe01-Low number of vertices in object (245, Optimum is > 256) 
 Terrain_stairwellspin04-Low number of vertices in object (96, Optimum is > 256) 
 Terrain_stairwellspin04-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 Terrain_tlightbulb11-Low number of vertices in object (210, Optimum is > 256) 
 Terrain_tlightbulb12-Low number of vertices in object (210, Optimum is > 256) 
 DynamicsDef_tunafish-Low number of vertices in object (132, Optimum is > 256) 
 Terrain_tunablock-Low number of vertices in object (156, Optimum is > 256) 
 Terrain_tunavats-High vertex to face ratio (2.063830, Optimum is < 2.000000) - poor stripping 
 Terrain_tunashower-Low number of vertices in object (224, Optimum is > 256) 
 Terrain_tunaspin2be01-Low number of vertices in object (164, Optimum is > 256) 
 Terrain_tunaexpansion01-Low number of vertices in object (139, Optimum is > 256) 
 Terrain_tunawall-Low number of vertices in object (64, Optimum is > 256) 
 Terrain_tunacatrail-Low number of vertices in object (245, Optimum is > 256) 
 Terrain_tunacatrail-High vertex to face ratio (2.773973, Optimum is < 2.000000) - poor stripping 
 Terrain_tunacatrail2-Low number of vertices in object (65, Optimum is > 256) 
 Terrain_tunacatrail2-High vertex to face ratio (2.560976, Optimum is < 2.000000) - poor stripping 
 Terrain_tunacatrail3-Low number of vertices in object (104, Optimum is > 256) 
 Terrain_tunaconvsup07-High vertex to face ratio (2.996960, Optimum is < 2.000000) - poor stripping 
 collision_tunaconvs-Low number of vertices in object (64, Optimum is > 256) 
 Terrain_tunavatpipe01-Low number of vertices in object (55, Optimum is > 256) 
 Terrain_tunaconvpipe02-Low number of vertices in object (111, Optimum is > 256) 
 Terrain_tunaconvpipe04-Low number of vertices in object (90, Optimum is > 256) 
 Terrain_tunaconvpipe05-Low number of vertices in object (126, Optimum is > 256) 
 Terrain_tunaconvpipe05-High vertex to face ratio (2.376238, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaconvpipe06-Low number of vertices in object (109, Optimum is > 256) 
 Terrain_tunaconvpipe06-High vertex to face ratio (2.325000, Optimum is < 2.000000) - poor stripping 
 Terrain_tunatrus09-Low number of vertices in object (18, Optimum is > 256) 
 Terrain_tunatrus02-Low number of vertices in object (17, Optimum is > 256) 
 Terrain_tunatrus05-Low number of vertices in object (208, Optimum is > 256) 
 Terrain_tunatrus05-High vertex to face ratio (2.591667, Optimum is < 2.000000) - poor stripping 
 Terrain_tunatrus01-Low number of vertices in object (17, Optimum is > 256) 
 Terrain_tunatrus07-Low number of vertices in object (18, Optimum is > 256) 
 Terrain_tunatrusz2-Low number of vertices in object (34, Optimum is > 256) 
 Terrain_tunawall03-Low number of vertices in object (60, Optimum is > 256) 
 Terrain_tunablock01-Low number of vertices in object (196, Optimum is > 256) 
 Terrain_tunacranetrck01-Low number of vertices in object (236, Optimum is > 256) 
 Terrain_tunacranetrck01-High vertex to face ratio (2.708955, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaconvpipe07-Low number of vertices in object (81, Optimum is > 256) 
 Terrain_tunaconvpipe-Low number of vertices in object (79, Optimum is > 256) 
 Terrain_tunaconvpipe-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 Terrain_piping02-Low number of vertices in object (96, Optimum is > 256) 
 Terrain_piping03-Low number of vertices in object (120, Optimum is > 256) 
 Terrain_piping05-Low number of vertices in object (108, Optimum is > 256) 
 Terrain_piping06-Low number of vertices in object (84, Optimum is > 256) 
 Terrain_piping07-Low number of vertices in object (128, Optimum is > 256) 
 Terrain_tunadrop-Low number of vertices in object (84, Optimum is > 256) 
 Terrain_tunadrop-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping 
 Terrain_vatrail01-Low number of vertices in object (83, Optimum is > 256) 
 Terrain_tunacatrail06-Low number of vertices in object (65, Optimum is > 256) 
 Terrain_tunacatrail06-High vertex to face ratio (2.487805, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaconvsup13-Low number of vertices in object (188, Optimum is > 256) 
 Terrain_tunaconvsup13-High vertex to face ratio (2.978723, Optimum is < 2.000000) - poor stripping 
 Terrain_tunatrus10-Low number of vertices in object (208, Optimum is > 256) 
 Terrain_tunatrus10-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 Terrain_tunatrus11-Low number of vertices in object (208, Optimum is > 256) 
 Terrain_tunatrus11-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 Terrain_tunatrus12-Low number of vertices in object (208, Optimum is > 256) 
 Terrain_tunatrus12-High vertex to face ratio (2.591667, Optimum is < 2.000000) - poor stripping 
 Terrain_tunatrus13-Low number of vertices in object (208, Optimum is > 256) 
 Terrain_tunatrus13-High vertex to face ratio (2.591667, Optimum is < 2.000000) - poor stripping 
 Terrain_tunatrus14-Low number of vertices in object (208, Optimum is > 256) 
 Terrain_tunatrus14-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 Terrain_tunablock02-Low number of vertices in object (73, Optimum is > 256) 
 Terrain_tunablock03-Low number of vertices in object (84, Optimum is > 256) 
 Terrain_tunatrusz-Low number of vertices in object (60, Optimum is > 256) 
 Terrain_tunatrusz01-Low number of vertices in object (60, Optimum is > 256) 
 Terrain_tunaspin2be05-Low number of vertices in object (62, Optimum is > 256) 
 Terrain_tunaspin2be05-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 Terrain_tunacranetrck02-Low number of vertices in object (216, Optimum is > 256) 
 Terrain_tunacranetrck02-High vertex to face ratio (2.745902, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaqpipez06-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping 
 Terrain_tunalinespin01-Low number of vertices in object (149, Optimum is > 256) 
 Terrain_tunalinepole02-Low number of vertices in object (185, Optimum is > 256) 
 Terrain_vatcontrolhook01-Low number of vertices in object (58, Optimum is > 256) 
 Terrain_fecal-Low number of vertices in object (90, Optimum is > 256) 
 Terrain_tunaspin2be06-Low number of vertices in object (62, Optimum is > 256) 
 Terrain_tunaspin2be06-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 Terrain_tunalinepole03-Low number of vertices in object (185, Optimum is > 256) 
 Terrain_controlpanel01-Low number of vertices in object (203, Optimum is > 256) 
 Terrain_controlpanel01-High vertex to face ratio (2.238462, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaline-Low number of vertices in object (90, Optimum is > 256) 
 Terrain_metaluppole-Low number of vertices in object (18, Optimum is > 256) 
 Terrain_portal03-Low number of vertices in object (164, Optimum is > 256) 
 Terrain_portal03-High vertex to face ratio (2.892857, Optimum is < 2.000000) - poor stripping 
 Terrain_portal01-Low number of vertices in object (186, Optimum is > 256) 
 Terrain_portal01-High vertex to face ratio (2.007143, Optimum is < 2.000000) - poor stripping 
 Terrain_waterpump-Low number of vertices in object (117, Optimum is > 256) 
 Terrain_waterpump-High vertex to face ratio (2.549296, Optimum is < 2.000000) - poor stripping 
 Terrain_ferlooks-Low number of vertices in object (146, Optimum is > 256) 
 Terrain_ferlooks-High vertex to face ratio (2.073770, Optimum is < 2.000000) - poor stripping 
 Terrain_piping08-Low number of vertices in object (48, Optimum is > 256) 
 Terrain_pipehold-Low number of vertices in object (128, Optimum is > 256) 
 Terrain_pipehold-High vertex to face ratio (2.968750, Optimum is < 2.000000) - poor stripping 
 Terrain_pipehold02-Low number of vertices in object (64, Optimum is > 256) 
 Terrain_pipehold02-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 Terrain_controlpanel04-Low number of vertices in object (203, Optimum is > 256) 
 Terrain_controlpanel04-High vertex to face ratio (2.246154, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaqpipez07-High vertex to face ratio (2.156250, Optimum is < 2.000000) - poor stripping 
 Terrain_hiddenagenda-Low number of vertices in object (158, Optimum is > 256) 
 Terrain_conveyfings22-Low number of vertices in object (60, Optimum is > 256) 
 Terrain_conveyfings22-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 Terrain_tunaqpipez-Low number of vertices in object (24, Optimum is > 256) 
 Terrain_tunaqpipez-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Terrain_tunacutter-High vertex to face ratio (3.085714, Optimum is < 2.000000) - poor stripping 
 Terrain_vatcontrolsup02-Low number of vertices in object (56, Optimum is > 256) 
 Terrain_THISONE-Low number of vertices in object (138, Optimum is > 256) 
 Terrain_coltest-Low number of vertices in object (7, Optimum is > 256) 
 AnimObj_STACKcontrol-Low number of vertices in object (8, Optimum is > 256) 
 animObj_HIGHchunks-Low number of vertices in object (20, Optimum is > 256) 
 animObj_HIGHchunks-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 HIGHsmokeCHUNKS01-Low number of vertices in object (57, Optimum is > 256) 
 HIGHsmokeCHUNKS01-High vertex to face ratio (2.809524, Optimum is < 2.000000) - poor stripping 
 HIGHsmokeCHUNKS02-Low number of vertices in object (54, Optimum is > 256) 
 HIGHsmokeCHUNKS02-High vertex to face ratio (2.725000, Optimum is < 2.000000) - poor stripping 
 HIGHsmokeCHUNKS03-Low number of vertices in object (69, Optimum is > 256) 
 HIGHsmokeCHUNKS03-High vertex to face ratio (2.826087, Optimum is < 2.000000) - poor stripping 
 HIGHsmokeCHUNKS04-Low number of vertices in object (69, Optimum is > 256) 
 HIGHsmokeCHUNKS04-High vertex to face ratio (2.607143, Optimum is < 2.000000) - poor stripping 
 HIGHsmokeCHUNKS05-Low number of vertices in object (61, Optimum is > 256) 
 HIGHsmokeCHUNKS05-High vertex to face ratio (2.659574, Optimum is < 2.000000) - poor stripping 
 HIGHsmokeCHUNKS06-Low number of vertices in object (60, Optimum is > 256) 
 HIGHsmokeCHUNKS06-High vertex to face ratio (2.608696, Optimum is < 2.000000) - poor stripping 
 HIGHsmokeCHUNKS07-Low number of vertices in object (55, Optimum is > 256) 
 HIGHsmokeCHUNKS07-High vertex to face ratio (2.595238, Optimum is < 2.000000) - poor stripping 
 HIGHsmokeCHUNKS08-Low number of vertices in object (55, Optimum is > 256) 
 HIGHsmokeCHUNKS08-High vertex to face ratio (2.547619, Optimum is < 2.000000) - poor stripping 
 HIGHsmokstakMOVER-Low number of vertices in object (24, Optimum is > 256) 
 HIGHsmokstakMOVER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 HIGHsmokestack02-High vertex to face ratio (2.156489, Optimum is < 2.000000) - poor stripping 
 HIGHsmokestack03-High vertex to face ratio (2.224409, Optimum is < 2.000000) - poor stripping 
 HIGHsmokestack04-High vertex to face ratio (2.188889, Optimum is < 2.000000) - poor stripping 
 HIGHsmokestack01-High vertex to face ratio (2.182836, Optimum is < 2.000000) - poor stripping 
 LOWsmokstakMOVER-Low number of vertices in object (24, Optimum is > 256) 
 LOWsmokstakMOVER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 LOWsmokestack02-High vertex to face ratio (2.224409, Optimum is < 2.000000) - poor stripping 
 LOWsmokestack03-High vertex to face ratio (2.188889, Optimum is < 2.000000) - poor stripping 
 LOWsmokestack04-High vertex to face ratio (2.182836, Optimum is < 2.000000) - poor stripping 
 LOWsmokestack01-High vertex to face ratio (2.156489, Optimum is < 2.000000) - poor stripping 
 AnimObj_shipMover-Low number of vertices in object (8, Optimum is > 256) 
 animObj_cargodoor-Low number of vertices in object (20, Optimum is > 256) 
 cargodoor01-High vertex to face ratio (3.685897, Optimum is < 2.000000) - poor stripping 
 cargodoor02-High vertex to face ratio (3.400000, Optimum is < 2.000000) - poor stripping 
 cargodoor03-Low number of vertices in object (175, Optimum is > 256) 
 cargodoor03-High vertex to face ratio (3.646341, Optimum is < 2.000000) - poor stripping 
 cargodoor04-Low number of vertices in object (246, Optimum is > 256) 
 cargodoor04-High vertex to face ratio (4.017857, Optimum is < 2.000000) - poor stripping 
 cargodoor05-Low number of vertices in object (183, Optimum is > 256) 
 cargodoor05-High vertex to face ratio (3.845238, Optimum is < 2.000000) - poor stripping 
 cargodoor06-Low number of vertices in object (229, Optimum is > 256) 
 cargodoor06-High vertex to face ratio (3.636364, Optimum is < 2.000000) - poor stripping 
 animObj_cargohull-Low number of vertices in object (20, Optimum is > 256) 
 cargohull01-Low number of vertices in object (30, Optimum is > 256) 
 cargohull01-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cargohull02-Low number of vertices in object (24, Optimum is > 256) 
 cargohull02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 cargohull03-Low number of vertices in object (28, Optimum is > 256) 
 cargohull03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 cargohull04-Low number of vertices in object (28, Optimum is > 256) 
 cargohull04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 cargohull05-Low number of vertices in object (28, Optimum is > 256) 
 cargohull05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 cargohull06-Low number of vertices in object (30, Optimum is > 256) 
 cargohull06-High vertex to face ratio (2.687500, Optimum is < 2.000000) - poor stripping 
 anntena01-Low number of vertices in object (151, Optimum is > 256) 
 anntena01-High vertex to face ratio (2.178571, Optimum is < 2.000000) - poor stripping 
 anntena02-Low number of vertices in object (151, Optimum is > 256) 
 anntena02-High vertex to face ratio (2.178571, Optimum is < 2.000000) - poor stripping 
 cabinrail-Low number of vertices in object (144, Optimum is > 256) 
 cargodbrail02-High vertex to face ratio (2.240106, Optimum is < 2.000000) - poor stripping 
 cargodbrail03-High vertex to face ratio (2.216359, Optimum is < 2.000000) - poor stripping 
 cargopipes-High vertex to face ratio (2.271889, Optimum is < 2.000000) - poor stripping 
 cargopipes02-Low number of vertices in object (109, Optimum is > 256) 
 cargopipes07-Low number of vertices in object (110, Optimum is > 256) 
 cargopipes13-High vertex to face ratio (2.454545, Optimum is < 2.000000) - poor stripping 
 cargopipes14-High vertex to face ratio (2.822430, Optimum is < 2.000000) - poor stripping 
 cargopipes20-High vertex to face ratio (3.509881, Optimum is < 2.000000) - poor stripping 
 cargopipes21-High vertex to face ratio (3.535714, Optimum is < 2.000000) - poor stripping 
 controll1-High vertex to face ratio (3.367347, Optimum is < 2.000000) - poor stripping 
 controll1b-High vertex to face ratio (2.205788, Optimum is < 2.000000) - poor stripping 
 siding01-Low number of vertices in object (171, Optimum is > 256) 
 siding01-High vertex to face ratio (2.535354, Optimum is < 2.000000) - poor stripping 
 stairs-High vertex to face ratio (2.435185, Optimum is < 2.000000) - poor stripping 
 cargoship01-High vertex to face ratio (3.169057, Optimum is < 2.000000) - poor stripping 
 cargoship03-High vertex to face ratio (4.709821, Optimum is < 2.000000) - poor stripping 
 animobj_water-Low number of vertices in object (8, Optimum is > 256) 
 HIGHstackBASE-High vertex to face ratio (3.468254, Optimum is < 2.000000) - poor stripping 
 animobj_stackbacksparx-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackbacksmoke-Low number of vertices in object (8, Optimum is > 256) 
 collision_HIGHstackBASE-Low number of vertices in object (16, Optimum is > 256) 
 LOWsmokestack-High vertex to face ratio (2.226974, Optimum is < 2.000000) - poor stripping 
 animobj_stackfrontsparx-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackfrontsmoke-Low number of vertices in object (8, Optimum is > 256) 
 collision_LOWsmokestack-Low number of vertices in object (12, Optimum is > 256) 
 AnimObj_RopesStatue-Low number of vertices in object (8, Optimum is > 256) 
 ropeMAIN-Low number of vertices in object (152, Optimum is > 256) 
 ropeMAIN-High vertex to face ratio (4.161765, Optimum is < 2.000000) - poor stripping 
 topRopeControl-Low number of vertices in object (24, Optimum is > 256) 
 topRopeControl-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 StatueMOVER-Low number of vertices in object (24, Optimum is > 256) 
 StatueMOVER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 bighead-Low number of vertices in object (88, Optimum is > 256) 
 statueropes02-Low number of vertices in object (100, Optimum is > 256) 
 statueropes14-Low number of vertices in object (15, Optimum is > 256) 
 statueropes21TOPS-Low number of vertices in object (15, Optimum is > 256) 
 statueropes26TOPS-Low number of vertices in object (15, Optimum is > 256) 
 statueropes23TOPS-Low number of vertices in object (15, Optimum is > 256) 
 statueropes24TOPS-Low number of vertices in object (15, Optimum is > 256) 
 AnimObj_FireHarpoon-Low number of vertices in object (8, Optimum is > 256) 
 harpoonhold-Low number of vertices in object (94, Optimum is > 256) 
 harpoonhold-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 harpooncannon-Low number of vertices in object (109, Optimum is > 256) 
 harpoonscope-Low number of vertices in object (28, Optimum is > 256) 
 harpoonarrow-Low number of vertices in object (68, Optimum is > 256) 
 harpoonarrow-High vertex to face ratio (2.462963, Optimum is < 2.000000) - poor stripping 
 helixMOVER-Low number of vertices in object (8, Optimum is > 256) 
 scriptPropDef_DaveHelper-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_ButtonHack-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_ButtonHack-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 ScriptObj_PlayerOne-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_PlayerOne-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 ScriptObj_buttonhack-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_buttonhack-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_CutterSYNC-Low number of vertices in object (8, Optimum is > 256) 
 tunacutterscrew20-Low number of vertices in object (98, Optimum is > 256) 
 tunacutterscrew20-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping 
 tunacutterscrew21-Low number of vertices in object (98, Optimum is > 256) 
 tunacutterscrew21-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping 
 tunacutterscrew22-Low number of vertices in object (98, Optimum is > 256) 
 tunacutterscrew22-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping 
 tunacutterscrew23-Low number of vertices in object (98, Optimum is > 256) 
 tunacutterscrew23-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping 
 tunacutterscrew24-Low number of vertices in object (98, Optimum is > 256) 
 tunacutterscrew24-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping 
 tunacutterscrew25-Low number of vertices in object (98, Optimum is > 256) 
 tunacutterscrew25-High vertex to face ratio (3.458333, Optimum is < 2.000000) - poor stripping 
 cutterspring19-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring19-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring20-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring20-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring21-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring21-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring15-Low number of vertices in object (22, Optimum is > 256) 
 cutterspring16-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring16-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring17-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring17-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring18-Low number of vertices in object (126, Optimum is > 256) 
 cutterspring18-High vertex to face ratio (2.104167, Optimum is < 2.000000) - poor stripping 
 cutterspring12-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring12-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring13-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring13-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring14-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring14-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring08-Low number of vertices in object (22, Optimum is > 256) 
 cutterspring09-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring09-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring10-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring10-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring11-Low number of vertices in object (126, Optimum is > 256) 
 cutterspring11-High vertex to face ratio (2.104167, Optimum is < 2.000000) - poor stripping 
 cutterspring05-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring05-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring06-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring06-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring07-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring07-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring01-Low number of vertices in object (22, Optimum is > 256) 
 cutterspring02-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring02-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring03-Low number of vertices in object (26, Optimum is > 256) 
 cutterspring03-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 cutterspring04-Low number of vertices in object (126, Optimum is > 256) 
 cutterspring04-High vertex to face ratio (2.104167, Optimum is < 2.000000) - poor stripping 
 animObj_Swordfish-Low number of vertices in object (20, Optimum is > 256) 
 animObj_Swordfish-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 swordfish01-Low number of vertices in object (191, Optimum is > 256) 
 AnimObj_Shovelfish-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_Shovelfish-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 tmechdoor01-Low number of vertices in object (24, Optimum is > 256) 
 tmechdoor01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 tmechdoor02-Low number of vertices in object (24, Optimum is > 256) 
 tmechdoor02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 tmechdoor03-Low number of vertices in object (24, Optimum is > 256) 
 tmechdoor03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 tmechdoor04-Low number of vertices in object (24, Optimum is > 256) 
 tmechdoor04-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 tunafish03-Low number of vertices in object (99, Optimum is > 256) 
 tunafish05-Low number of vertices in object (99, Optimum is > 256) 
 tunafish06-Low number of vertices in object (99, Optimum is > 256) 
 tunafish07-Low number of vertices in object (99, Optimum is > 256) 
 tunafish08-Low number of vertices in object (99, Optimum is > 256) 
 tunafish09-Low number of vertices in object (99, Optimum is > 256) 
 tunafish10-Low number of vertices in object (99, Optimum is > 256) 
 tunatrackarm-High vertex to face ratio (3.262195, Optimum is < 2.000000) - poor stripping 
 tunaarmbox-Low number of vertices in object (175, Optimum is > 256) 
 tunaarmbox-High vertex to face ratio (2.810000, Optimum is < 2.000000) - poor stripping 
 pumpA01-Low number of vertices in object (146, Optimum is > 256) 
 pumpB01a-Low number of vertices in object (136, Optimum is > 256) 
 tunaarmclamp-High vertex to face ratio (2.181452, Optimum is < 2.000000) - poor stripping 
 tunashovel02-High vertex to face ratio (2.223958, Optimum is < 2.000000) - poor stripping 
 pumpB03-Low number of vertices in object (136, Optimum is > 256) 
 pumpA04-Low number of vertices in object (136, Optimum is > 256) 
 tunnashovel04-Low number of vertices in object (152, Optimum is > 256) 
 tunashovel01-High vertex to face ratio (2.223958, Optimum is < 2.000000) - poor stripping 
 tunnashovel03-Low number of vertices in object (152, Optimum is > 256) 
 tunafish04-Low number of vertices in object (99, Optimum is > 256) 
 pumpB01-Low number of vertices in object (136, Optimum is > 256) 
 pumpA02-Low number of vertices in object (136, Optimum is > 256) 
 tunatrackwheel05-Low number of vertices in object (124, Optimum is > 256) 
 tunatrackwheel06-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_ControlShovel-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_ControlShovel-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 controlrod01-Low number of vertices in object (29, Optimum is > 256) 
 controlrod02-Low number of vertices in object (29, Optimum is > 256) 
 vatcontrolbox-Low number of vertices in object (233, Optimum is > 256) 
 vatcontrolbox-High vertex to face ratio (2.005102, Optimum is < 2.000000) - poor stripping 
 AnimObj_Boats-Low number of vertices in object (8, Optimum is > 256) 
 bcanoorailbig06-Low number of vertices in object (86, Optimum is > 256) 
 bcatjumps01-Low number of vertices in object (34, Optimum is > 256) 
 bcatjumps01-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 bcatjumps18-Low number of vertices in object (34, Optimum is > 256) 
 bcatjumps18-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 bcatjumps19-Low number of vertices in object (34, Optimum is > 256) 
 bcatjumps19-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 bcatjumps20-Low number of vertices in object (34, Optimum is > 256) 
 bcatjumps20-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 bcatjumps21-Low number of vertices in object (34, Optimum is > 256) 
 bcatjumps21-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 bcatjumps22-Low number of vertices in object (34, Optimum is > 256) 
 bcatjumps22-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 bcatjumps23-Low number of vertices in object (34, Optimum is > 256) 
 bcatjumps23-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 bcatjumps24-Low number of vertices in object (34, Optimum is > 256) 
 bcatjumps24-High vertex to face ratio (2.400000, Optimum is < 2.000000) - poor stripping 
 longboat07-High vertex to face ratio (4.771845, Optimum is < 2.000000) - poor stripping 
 longboat18-High vertex to face ratio (4.883495, Optimum is < 2.000000) - poor stripping 
 longboat19-High vertex to face ratio (4.626214, Optimum is < 2.000000) - poor stripping 
 longboat20-High vertex to face ratio (4.854369, Optimum is < 2.000000) - poor stripping 
 bcanoorailbig01-Low number of vertices in object (86, Optimum is > 256) 
 AnimObj_Stacks-Low number of vertices in object (8, Optimum is > 256) 
 stackTWO-High vertex to face ratio (2.401042, Optimum is < 2.000000) - poor stripping 
 stackONE07-High vertex to face ratio (2.518750, Optimum is < 2.000000) - poor stripping 
 animobj_stackthree-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackExplodesmoke-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackExplodesparks-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackthree-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackExplodesmoke-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackExplodesparks-Low number of vertices in object (8, Optimum is > 256) 
 stackONE05-Low number of vertices in object (87, Optimum is > 256) 
 stackONE05-High vertex to face ratio (3.454545, Optimum is < 2.000000) - poor stripping 
 stackONE06-Low number of vertices in object (83, Optimum is > 256) 
 stackONE06-High vertex to face ratio (3.318182, Optimum is < 2.000000) - poor stripping 
 stackONE03-Low number of vertices in object (89, Optimum is > 256) 
 stackONE03-High vertex to face ratio (3.659091, Optimum is < 2.000000) - poor stripping 
 stackONE02-Low number of vertices in object (118, Optimum is > 256) 
 stackONE02-High vertex to face ratio (3.750000, Optimum is < 2.000000) - poor stripping 
 stackONE04-Low number of vertices in object (92, Optimum is > 256) 
 stackONE04-High vertex to face ratio (3.681818, Optimum is < 2.000000) - poor stripping 
 stackTHREEMOVER-Low number of vertices in object (20, Optimum is > 256) 
 stackTHREEMOVER-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 stackTHREE10-High vertex to face ratio (2.796875, Optimum is < 2.000000) - poor stripping 
 stackTHREERAMP01-Low number of vertices in object (97, Optimum is > 256) 
 stackTHREERAMP01-High vertex to face ratio (2.767857, Optimum is < 2.000000) - poor stripping 
 animobj_stackright-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackright-Low number of vertices in object (8, Optimum is > 256) 
 stackTHREERAMP02-Low number of vertices in object (84, Optimum is > 256) 
 stackTHREERAMP02-High vertex to face ratio (2.464286, Optimum is < 2.000000) - poor stripping 
 animobj_stackleft-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackleft-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackone-Low number of vertices in object (8, Optimum is > 256) 
 animobj_stackone-Low number of vertices in object (8, Optimum is > 256) 
 stackTHREE08-Low number of vertices in object (116, Optimum is > 256) 
 stackTHREE08-High vertex to face ratio (3.678571, Optimum is < 2.000000) - poor stripping 
 stackTHREE03-Low number of vertices in object (85, Optimum is > 256) 
 stackTHREE03-High vertex to face ratio (3.477273, Optimum is < 2.000000) - poor stripping 
 stackTHREE02-Low number of vertices in object (89, Optimum is > 256) 
 stackTHREE02-High vertex to face ratio (3.659091, Optimum is < 2.000000) - poor stripping 
 stackTHREE01-Low number of vertices in object (88, Optimum is > 256) 
 stackTHREE01-High vertex to face ratio (3.727273, Optimum is < 2.000000) - poor stripping 
 stackTHREE04-Low number of vertices in object (88, Optimum is > 256) 
 stackTHREE04-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping 
 AnimObj_Propanetank-Low number of vertices in object (8, Optimum is > 256) 
 AllPropaneMover-Low number of vertices in object (20, Optimum is > 256) 
 AllPropaneMover-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 propanespout-Low number of vertices in object (97, Optimum is > 256) 
 propane01-Low number of vertices in object (238, Optimum is > 256) 
 animobj_propanesmoke-Low number of vertices in object (8, Optimum is > 256) 
 animobj_propanesparksBIG-Low number of vertices in object (8, Optimum is > 256) 
 animobj_propanesparksSML-Low number of vertices in object (8, Optimum is > 256) 
 animobj_propanesmoke-Low number of vertices in object (8, Optimum is > 256) 
 animobj_propanesparksBIG-Low number of vertices in object (8, Optimum is > 256) 
 animobj_propanesparksSML-Low number of vertices in object (8, Optimum is > 256) 
 collision_propane-Low number of vertices in object (27, Optimum is > 256) 
 propaneholder01-Low number of vertices in object (152, Optimum is > 256) 
 propaneholder02-Low number of vertices in object (152, Optimum is > 256) 
 AnimObj_BarrelsRamps-Low number of vertices in object (8, Optimum is > 256) 
 oildrumA17-Low number of vertices in object (34, Optimum is > 256) 
 oildrumA14-Low number of vertices in object (34, Optimum is > 256) 
 oildrumA15-Low number of vertices in object (34, Optimum is > 256) 
 oildrumB08-Low number of vertices in object (34, Optimum is > 256) 
 oildrumA16-Low number of vertices in object (34, Optimum is > 256) 
 oildrumB15-Low number of vertices in object (34, Optimum is > 256) 
 oildrumA13-Low number of vertices in object (34, Optimum is > 256) 
 oildrumA10-Low number of vertices in object (34, Optimum is > 256) 
 oildrumB13-Low number of vertices in object (34, Optimum is > 256) 
 alleyQpipe02-Low number of vertices in object (46, Optimum is > 256) 
 alleyQpipe01-Low number of vertices in object (46, Optimum is > 256) 
 alleyQpipe03-Low number of vertices in object (46, Optimum is > 256) 
 ScriptObj_BoatAfterCollision-Low number of vertices in object (196, Optimum is > 256) 
 ScriptObj_BoatAfterCollision-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_BoatBeforeCollision-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_PropanebeforeCollision-Low number of vertices in object (38, Optimum is > 256) 
 ScriptObj_exploA-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_exploB-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_exploC-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_exploD-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_exploE-Low number of vertices in object (8, Optimum is > 256) 
 scriptobj_explosionone-Low number of vertices in object (8, Optimum is > 256) 
 scriptobj_explosiontwo-Low number of vertices in object (8, Optimum is > 256) 
 scriptobj_explosiononeA-Low number of vertices in object (8, Optimum is > 256) 
 scriptobj_explosiononeB-Low number of vertices in object (8, Optimum is > 256) 
 scriptobj_explosiontwoA-Low number of vertices in object (8, Optimum is > 256) 
 scriptobj_explosiontwoB-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_CRANE-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_CRANE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 craneBODY-High vertex to face ratio (3.278027, Optimum is < 2.000000) - poor stripping 
 BALANCEconnector-Low number of vertices in object (66, Optimum is > 256) 
 craneARM-Low number of vertices in object (135, Optimum is > 256) 
 craneARM02-Low number of vertices in object (140, Optimum is > 256) 
 craneARM02-High vertex to face ratio (2.087719, Optimum is < 2.000000) - poor stripping 
 BALANCElength-Low number of vertices in object (68, Optimum is > 256) 
 roperotate-Low number of vertices in object (4, Optimum is > 256) 
 craneROPESCALE-Low number of vertices in object (228, Optimum is > 256) 
 craneHOOK-Low number of vertices in object (138, Optimum is > 256) 
 craneHOOK-High vertex to face ratio (4.923077, Optimum is < 2.000000) - poor stripping 
 cranapicka03-Low number of vertices in object (141, Optimum is > 256) 
 cranapicka01-Low number of vertices in object (141, Optimum is > 256) 
 ScriptObj_aftercargo-Low number of vertices in object (127, Optimum is > 256) 
 animobj_door01-Low number of vertices in object (12, Optimum is > 256) 
 animobj_door01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 animobj_door05-Low number of vertices in object (12, Optimum is > 256) 
 animobj_door05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 animobj_door07-Low number of vertices in object (12, Optimum is > 256) 
 animobj_door07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 animobj_door08-Low number of vertices in object (12, Optimum is > 256) 
 animobj_door08-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 animobj_door09-Low number of vertices in object (12, Optimum is > 256) 
 animobj_door09-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 animobj_door-Low number of vertices in object (12, Optimum is > 256) 
 animobj_door-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 animobj_door02-Low number of vertices in object (24, Optimum is > 256) 
 animobj_door02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_door03-Low number of vertices in object (24, Optimum is > 256) 
 animobj_door03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 ScriptObj_VolSplashONE-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_VolSplashONE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 ScriptObj_VolSplashTWO-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_VolSplashTWO-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 ScriptObj_VolSplashTHREE-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_pigeonBODIES-Low number of vertices in object (8, Optimum is > 256) 
 pigeonBOD01-Low number of vertices in object (84, Optimum is > 256) 
 pigeonLFTwing01-Low number of vertices in object (9, Optimum is > 256) 
 pigeonRGTwing01-Low number of vertices in object (9, Optimum is > 256) 
 animobj_pidgeonsmokeTwo-Low number of vertices in object (8, Optimum is > 256) 
 pigeonBOD02-Low number of vertices in object (84, Optimum is > 256) 
 pigeonRGTwing02-Low number of vertices in object (9, Optimum is > 256) 
 pigeonLFTwing02-Low number of vertices in object (9, Optimum is > 256) 
 animobj_pidgeonsmokeOne-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_Aboatsmoke01-High vertex to face ratio (2.101190, Optimum is < 2.000000) - poor stripping 
 ScriptObj_Nanntena02-Low number of vertices in object (151, Optimum is > 256) 
 ScriptObj_Nanntena02-High vertex to face ratio (2.178571, Optimum is < 2.000000) - poor stripping 
 ScriptObj_Banntena01-Low number of vertices in object (28, Optimum is > 256) 
 ScriptObj_Aboatsmoke02-High vertex to face ratio (2.101190, Optimum is < 2.000000) - poor stripping 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_mast-Low number of vertices in object (42, Optimum is > 256) 
 Terrain_harprail01-Low number of vertices in object (184, Optimum is > 256) 
 Terrain_harprail05-Low number of vertices in object (114, Optimum is > 256) 
 Terrain_skiprail02-Low number of vertices in object (135, Optimum is > 256) 
 Terrain_mastboom01-High vertex to face ratio (3.841808, Optimum is < 2.000000) - poor stripping 
 terrain_cancompbowl-Low number of vertices in object (108, Optimum is > 256) 
 terrain_boatcrates-Low number of vertices in object (199, Optimum is > 256) 
 terrain_boatcrates-High vertex to face ratio (3.291667, Optimum is < 2.000000) - poor stripping 
 terrain_cratecollision-Low number of vertices in object (24, Optimum is > 256) 
 terrain_cratecollision-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping 
 Terrain_harprail03-Low number of vertices in object (245, Optimum is > 256) 
 Terrain_harprail03-High vertex to face ratio (3.362903, Optimum is < 2.000000) - poor stripping 
 terrain_cratecollision02-Low number of vertices in object (26, Optimum is > 256) 
 terrain_cratecollision02-High vertex to face ratio (2.571429, Optimum is < 2.000000) - poor stripping 
 terrain_boathpoles-Low number of vertices in object (88, Optimum is > 256) 
 terrain_boathpoles-High vertex to face ratio (2.480769, Optimum is < 2.000000) - poor stripping 
 Terrain_skiprail01-Low number of vertices in object (66, Optimum is > 256) 
 terrain_harprail04-High vertex to face ratio (2.920833, Optimum is < 2.000000) - poor stripping 
 Terrain_harpoonarrow01-Low number of vertices in object (24, Optimum is > 256) 
 ScriptObj_harprail04-Low number of vertices in object (10, Optimum is > 256) 
 Terrain_plank-Low number of vertices in object (34, Optimum is > 256) 
 Terrain_plank-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping 
 Terrain_skiprail04-Low number of vertices in object (66, Optimum is > 256) 
 Editobj_kicker_10EC-Low number of vertices in object (47, Optimum is > 256) 
 Editobj_kicker_10-Low number of vertices in object (32, Optimum is > 256) 
 Editobj_qpipe_15EC-Low number of vertices in object (73, Optimum is > 256) 
 Editobj_qpipe_15IC-Low number of vertices in object (77, Optimum is > 256) 
 Editobj_qpipe_15-Low number of vertices in object (36, Optimum is > 256) 
 Editobj_kicker_10IC-Low number of vertices in object (75, Optimum is > 256) 
 EditObj_vault_straight_center-Low number of vertices in object (18, Optimum is > 256) 
 EditObj_vault_straight_center-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 EditObj_vault_turn_center-Low number of vertices in object (46, Optimum is > 256) 
 Editobj_kicker_10IC_h-Low number of vertices in object (75, Optimum is > 256) 
 Editobj_kicker_10EC_h-Low number of vertices in object (47, Optimum is > 256) 
 Editobj_kicker_10_h-Low number of vertices in object (32, Optimum is > 256) 
 Editobj_qpipe_15EC_h-Low number of vertices in object (73, Optimum is > 256) 
 Editobj_qpipe_15IC_h-Low number of vertices in object (77, Optimum is > 256) 
 Editobj_qpipe_15_h-Low number of vertices in object (36, Optimum is > 256) 
 EditObj_vault_straight_center_h-Low number of vertices in object (18, Optimum is > 256) 
 EditObj_vault_straight_center_h-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 EditObj_vault_turn_center_h-Low number of vertices in object (46, Optimum is > 256) 
 Terrain_slider-Low number of vertices in object (156, Optimum is > 256) 
 Terrain_pisser-Low number of vertices in object (119, Optimum is > 256) 
 Terrain_icehouse04-High vertex to face ratio (2.401376, Optimum is < 2.000000) - poor stripping 
 Terrain_holomaker-Low number of vertices in object (66, Optimum is > 256) 
 Terrain_holomaker-High vertex to face ratio (2.394737, Optimum is < 2.000000) - poor stripping 
 Terrain_leftbutton-Low number of vertices in object (51, Optimum is > 256) 
 Terrain_hollomaker-Low number of vertices in object (120, Optimum is > 256) 
 Terrain_hollomaker-High vertex to face ratio (2.137500, Optimum is < 2.000000) - poor stripping 
 Terrain_piperla-Low number of vertices in object (110, Optimum is > 256) 
 Terrain_icehydrate-Low number of vertices in object (97, Optimum is > 256) 
 Terrain_icehydrate01-Low number of vertices in object (52, Optimum is > 256) 
 Terrain_icehydrate02-Low number of vertices in object (97, Optimum is > 256) 
 Terrain_icehydrate03-Low number of vertices in object (97, Optimum is > 256) 
 Terrain_icehydrate04-Low number of vertices in object (97, Optimum is > 256) 
 Terrain_icehouse01-High vertex to face ratio (2.377729, Optimum is < 2.000000) - poor stripping 
 Terrain_icehouse02-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping 
 Terrain_icehouse03-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping 
 Terrain_icehydrate05-Low number of vertices in object (97, Optimum is > 256) 
 Terrain_icehydrate06-Low number of vertices in object (52, Optimum is > 256) 
 Terrain_icehydrate07-Low number of vertices in object (97, Optimum is > 256) 
 Terrain_icehydrate08-Low number of vertices in object (97, Optimum is > 256) 
 Terrain_icehydrate09-Low number of vertices in object (97, Optimum is > 256) 
 Terrain_doorframe-Low number of vertices in object (20, Optimum is > 256) 
 Terrain_rounddial02-Low number of vertices in object (42, Optimum is > 256) 
 Terrain_iceypipe01-Low number of vertices in object (148, Optimum is > 256) 
 Terrain_iceypipe02-Low number of vertices in object (148, Optimum is > 256) 
 Terrain_iceypipe04-Low number of vertices in object (124, Optimum is > 256) 
 Terrain_iceypipe05-Low number of vertices in object (124, Optimum is > 256) 
 Terrain_iceobjective-Low number of vertices in object (52, Optimum is > 256) 
 Terrain_iceobjective-High vertex to face ratio (2.093750, Optimum is < 2.000000) - poor stripping 
 GlassDef_iceobjective-Low number of vertices in object (8, Optimum is > 256) 
 GlassDef_iceobjective-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 Terrain_iceobjective01-Low number of vertices in object (52, Optimum is > 256) 
 Terrain_iceobjective01-High vertex to face ratio (2.093750, Optimum is < 2.000000) - poor stripping 
 Terrain_intfan06-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping 
 Terrain_intfan07-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping 
 Terrain_intfan08-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping 
 Terrain_intfan09-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping 
 Terrain_intfan10-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping 
 Terrain_intfan11-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping 
 Terrain_intfan12-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping 
 Terrain_intfan13-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping 
 Terrain_coldamaka-Low number of vertices in object (44, Optimum is > 256) 
 Terrain_coldamaka-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 Terrain_coldamaka01-Low number of vertices in object (44, Optimum is > 256) 
 Terrain_coldamaka01-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 Terrain_coldamaka02-Low number of vertices in object (44, Optimum is > 256) 
 Terrain_coldamaka02-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 Terrain_coldamaka03-Low number of vertices in object (44, Optimum is > 256) 
 Terrain_coldamaka03-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 Terrain_coldamaka04-Low number of vertices in object (44, Optimum is > 256) 
 Terrain_coldamaka04-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
 Terrain_iceypipe07-Low number of vertices in object (219, Optimum is > 256) 
 Terrain_iceypipe08-Low number of vertices in object (219, Optimum is > 256) 
 Terrain_iceypipe09-Low number of vertices in object (177, Optimum is > 256) 
 Terrain_iceypipe10-Low number of vertices in object (177, Optimum is > 256) 
 PropDef_Matt-Low number of vertices in object (185, Optimum is > 256) 
 PropDef_AttFakie-Low number of vertices in object (106, Optimum is > 256) 
 PropDef_LockCannery-Low number of vertices in object (115, Optimum is > 256) 
  
 -END- 
 - EOF - 
